{"id":719,"date":"2013-10-17T14:00:00","date_gmt":"2013-10-17T14:00:00","guid":{"rendered":"https:\/\/blogs.autodesk.com\/inthefold\/2013\/10\/17\/the-game-environment-as-a-narrative-tool\/"},"modified":"2013-10-17T14:00:00","modified_gmt":"2013-10-17T14:00:00","slug":"the-game-environment-as-a-narrative-tool","status":"publish","type":"post","link":"https:\/\/blogs.autodesk.com\/inthefold\/the-game-environment-as-a-narrative-tool\/","title":{"rendered":"The Game Environment as a Narrative Tool"},"content":{"rendered":"<p><em>\u201cWith Beyond, I wanted more diverse environments&#8230;The environment was a way to tell the story. It\u2019s not just the background, it\u2019s something you can use to tell the story.\u201d-<\/em><strong>David Cage, Co-CEO, writer, director, Quantic Dream. <\/strong><\/p>\n<p>With the release of <a href=\"http:\/\/playstation.beyond-twosouls.com\/#home\"><em>Beyond: Two Souls<\/em><\/a> last week, Quantic Dream gave gamers an eerie psychological thriller with stellar voice acting from Ellen Page and Willem Dafoe. Always striving to shake convention, the team also used the environment to drive the game\u2019s narrative. Watch how Autodesk Maya and the Entertainment Creation Suite helped create a living, breathing game world:<\/p>\n<p><strong><br \/>\n\/\/ &lt;![CDATA[<br \/>\n\/\/ &amp;lt;![CDATA[<br \/>\nOO.ready(function() { OO.Player.create(&#039;ooyalaplayer&#039;, &#039;Y1a25uYjp0fpZGPeQDT8hI7GBT36iUJE&#039;); });<br \/>\n\/\/ ]]&amp;gt;<br \/>\n\/\/ ]]&gt;<\/p>\n<div>Please enable Javascript to watch this video<\/div>\n<p>\/\/ &lt;![CDATA[<br \/>\n\/\/ &amp;lt;![CDATA[<br \/>\nOO.ready(function() { OO.Player.create(&#039;ooyalaplayer&#039;, &#039;Y1a25uYjp0fpZGPeQDT8hI7GBT36iUJE&#039;); });<br \/>\n\/\/ ]]&amp;gt;<br \/>\n\/\/ ]]&gt;<\/p>\n<div>Please enable Javascript to watch this video<\/div>\n<p>&#160;<span id=\"__caret\">_<\/span>&#160;&#160;<\/strong><\/p>\n<p><strong>About Beyond: Two Souls<\/strong><\/p>\n<p>The title stars Academy Award nominee Ellen Page (Inception, Juno) as Jodie, a young woman whose link to an unseen entity gives her supernatural powers. She is supported by another Oscar nominee in Willem Dafoe (Platoon, Spider-Man) who plays Nathan Dawkins, a government scientist who works with Jodie to analyze her powers. In BEYOND, gamers will play through fifteen years of Jodie\u2019s story, experiencing the most striking moments of her life. Like its predecessor Heavy Rain, BEYOND will allow players to shape the course of the story through their decisions and actions taken in the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p><em>\u201cWith Beyond, I wanted more diverse environments&#8230;The environment was a way to tell the story. It\u2019s not just the background, it\u2019s something you can use to tell the story.\u201d-<\/em>David Cage, Co-CEO, writer, director, Quantic Dream. <\/p>\n<p>With the release of <a href=\"http:\/\/playstation.beyond-twosouls.com\/#home\"><em>Beyond: Two Souls<\/em><\/a> last week,<\/p>\n","protected":false},"author":287,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[131],"tags":[],"class_list":["post-719","post","type-post","status-publish","format-standard","hentry","category-media-entertainment"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Game Environment as a Narrative Tool - In the Fold<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blogs.autodesk.com\/inthefold\/the-game-environment-as-a-narrative-tool\/\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Autodesk\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/blogs.autodesk.com\\\/inthefold\\\/the-game-environment-as-a-narrative-tool\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/blogs.autodesk.com\\\/inthefold\\\/the-game-environment-as-a-narrative-tool\\\/\"},\"author\":{\"name\":\"Autodesk\",\"@id\":\"https:\\\/\\\/blogs.autodesk.com\\\/inthefold\\\/#\\\/schema\\\/person\\\/2fe6071949598957391b579ca67e73a9\"},\"headline\":\"The Game Environment as a Narrative Tool\",\"datePublished\":\"2013-10-17T14:00:00+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/blogs.autodesk.com\\\/inthefold\\\/the-game-environment-as-a-narrative-tool\\\/\"},\"wordCount\":266,\"commentCount\":0,\"articleSection\":[\"Media &amp; 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