{"id":941,"date":"2013-03-25T09:00:00","date_gmt":"2013-03-25T09:00:00","guid":{"rendered":"https:\/\/blogs.autodesk.com\/inthefold\/2013\/03\/25\/gdc2013\/"},"modified":"2013-03-25T09:00:00","modified_gmt":"2013-03-25T09:00:00","slug":"gdc2013","status":"publish","type":"post","link":"https:\/\/blogs.autodesk.com\/inthefold\/gdc2013\/","title":{"rendered":"Autodesk Reveals New Gameware Advancements at GDC 2013"},"content":{"rendered":"<p>\n<a class=\"asset-img-link\" href=\"http:\/\/inthefold.typepad.com\/.a\/6a017c3334c51a970b017d4247db23970c-pi\"><img decoding=\"async\" alt=\"GDC2013\" border=\"0\" class=\"asset  asset-image at-xid-6a017c3334c51a970b017d4247db23970c image-full\" src=\"http:\/\/inthefold.typepad.com\/.a\/6a017c3334c51a970b017d4247db23970c-800wi\" title=\"GDC2013\" \/><\/a><\/p>\n<p><em>Game Development Solutions Boost UI Design, Artificial<br \/>\nIntelligence, Lighting and Animation Tools<\/em><\/p>\n<p><a href=\"http:\/\/www.autodesk.com\/\">Autodesk, Inc.<\/a>&#160;unveiled new versions of its<br \/>\nwidely adopted <a href=\"http:\/\/www.autodesk.com\/gamedevelopment\">game development middleware<\/a> from the <a href=\"http:\/\/gameware.autodesk.com\/\">Autodesk<br \/>\nGameware<\/a> product line that<br \/>\nallow developers to create more compelling gaming experiences.<\/p>\n<p>Updates for <a href=\"http:\/\/gameware.autodesk.com\/scaleform\">Autodesk Scaleform<\/a>, <a href=\"http:\/\/gameware.autodesk.com\/navigation\">Autodesk Navigation<\/a>,<br \/>\n<a href=\"http:\/\/gameware.autodesk.com\/beast\">Autodesk Beast<\/a> and <a href=\"http:\/\/gameware.autodesk.com\/humanIK\">Autodesk HumanIK<\/a> bring game developers enhanced compatibility for multiple platforms and<br \/>\ngame engines, increased functionality and powerful new tools. Autodesk Gameware<br \/>\nis optimized for the current generation and certain next generation consoles. &#160;&#160;<\/p>\n<p>\u201cWe are committed to helping<br \/>\ndevelopers of all sizes realize their creative visions. Our Gameware products allow<br \/>\nartists to work near seamlessly across multiple platforms and engines, while removing<br \/>\ntraditional bottlenecks and accelerating production,\u201d said Chris Bradshaw,<br \/>\nsenior vice president, Media and Entertainment at Autodesk. \u201cOur 2014 releases deliver<br \/>\nadvancements for the development community as they create new titles for both<br \/>\nthe current generation and next generation of hardware. We look forward to<br \/>\nseeing what they come up with next.\u201d<\/p>\n<p><strong>Autodesk Scaleform 4.3 <\/strong><strong>Enables Powerful UI Features Across Devices<\/strong><\/p>\n<p>Autodesk<br \/>\nScaleform 4.3 harnesses the power of the Adobe Flash toolset to help developers<br \/>\ncreate immersive user interface (UI) environments while streamlining workflows<br \/>\nand accelerating the development cycle. Used on projects ranging from blockbuster<br \/>\nPC and console titles to social, casual and mobile games, it provides an artistic,<br \/>\ndesign driven workflow to create hardware-accelerated 3D game menus, heads-up<br \/>\ndisplays, animated textures, in-game videos and mini-games. With a versatile<br \/>\nand proven toolset, Autodesk Scaleform is compatible across certain mobile<br \/>\nplatforms and is easily integrated with certain third party or in-house game engines.\n<\/p>\n<p>New<br \/>\nfeatures of Scaleform 4.3 are support for additional ActionScript 3 application<br \/>\nprogramming interface (API) classes to help increase platform compatibility and<br \/>\nnative extensions for Adobe AIR, which enables developers to leverage an array<br \/>\nof third party and community-developed extensions directly in Scaleform. The<br \/>\nlatest version also allows UI designers to leverage a wider range of color and<br \/>\nshape transformations with improved Adobe Flash blending and has files<br \/>\ndemonstrating touch and gesture UI interaction. Scaleform 4.3 is compatible with the Unity 4<br \/>\nengine and also supports Microsoft Windows 8. Additional improvements are<br \/>\nenhancements to mobile device compatibility to help facilitate the deployment of<br \/>\npowerful UI features to a wider array of devices.<\/p>\n<p><strong>Autodesk Gameware Navigation 2014 Helps<br \/>\nImprove Artificial Intelligence<\/strong><\/p>\n<p>With Autodesk Gameware Navigation<br \/>\n2014 middleware, developers can leverage full source code access, an accessible<br \/>\nAPI and new remote visual debugging tools to create complex, ambitious artificial<br \/>\nintelligence (AI) that allows for more gameplay. The successor to Autodesk<sup><br \/>\n<\/sup>Kynapse, Navigation has automatic NavMesh generation, pathfinding and<br \/>\npath following in complex game environments. Character and obstacle avoidance,<br \/>\ndynamic NavMesh, swappable sectors and Unreal<br \/>\nEngine 3 are supported<br \/>\nout-of-the-box with Gameware Navigation, greatly improving the speed and<br \/>\nquality of AI iteration. The Gameware<br \/>\nNavigation API is compatible with certain major gaming platforms.<strong>&#160;<\/strong><\/p>\n<p><strong>Autodesk Beast 2014 Simulates Near<br \/>\nRealistic In-Game Lighting<\/strong><\/p>\n<p>Autodesk Beast 2014 middleware enables game creators to simulate natural,<br \/>\nphysically near accurate lighting effects. Using Beast, artists can design and<br \/>\ntest lighting effects in game environments faster and more efficiently \u2013 helping<br \/>\nresult in more compelling game experiences. It can be integrated into level<br \/>\neditors and allows artists to manipulate level lighting interactively by<br \/>\nshowing a highly accurate final render preview in almost real-time. The newest version of Beast adds physics-based rendering<br \/>\nfor more natural lighting, has Open Shading Language support to help increase<br \/>\nflexibility in creating material properties and enables more near accurate<br \/>\npreview renders. The Autodesk Beast API is designed to make integration with many<br \/>\ngame engines simple and intuitive.<strong>&#160;<\/strong><\/p>\n<p><strong>Autodesk HumanIK 2014 Augments<br \/>\nCharacter Animation<\/strong><\/p>\n<p>Autodesk HumanIK 2014 animation middleware helps reduce the need for<br \/>\ndevelopers to produce large libraries of character animations, saving more time<br \/>\nfor the creative. With full-body inverse kinematics and real-time retargeting<br \/>\ntechnology, the latest version of HumanIK enables characters to interact with<br \/>\nand procedurally adapt to game environments at run-time. Optimized to help facilitate<br \/>\nthe simultaneous animation of large groups of characters, HumanIK 2014 also adds<br \/>\nimproved support for mobile platforms, has easier control for squash and<br \/>\nstretch deformations of the neck and spine and enhances quadruped animation<br \/>\nsupport. As a C++ library, HumanIK supports<br \/>\nmany major gaming platforms and<br \/>\nhelps artists bring games to life with more near realistic and immersive<br \/>\ncharacter animation experiences.<strong>&#160;<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\n<a class=\"asset-img-link\" href=\"http:\/\/inthefold.typepad.com\/.a\/6a017c3334c51a970b017d4247db23970c-pi\"><\/a><\/p>\n<p><em>Game Development Solutions Boost UI Design, Artificial<br \/>\nIntelligence, Lighting and Animation Tools<\/em><\/p>\n<p><a href=\"http:\/\/www.autodesk.com\/\">Autodesk, Inc.<\/a>&#160;unveiled new versions of its<br \/>\nwidely adopted <a href=\"http:\/\/www.autodesk.com\/gamedevelopment\">game development middleware<\/a> from the <a href=\"http:\/\/gameware.autodesk.com\/\">Autodesk<br \/>\nGameware<\/a> product line that<br \/>\nallow developers to create more compelling gaming experiences.<\/p>\n","protected":false},"author":287,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-941","post","type-post","status-publish","format-standard","hentry","category-in-the-fold"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - 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