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  • How EA SPORTS Used 3ds Max to Modernize Character Animation at Scale for F1

    In Formula 1, what happens under the hood can make all the difference. The same is true in game production, where EA SPORTS used Autodesk 3ds Max and custom tools to modernize character rigs, retarget thousands of animations, and preserve years of existing work on the F1 game franchise. Every new EA SPORTS F1 release…


  • Plush boy jumping over a brick wall in a small town

    The Barriers to Storytelling Are Coming Down: New AI Tools from AU 2026

    There’s never been a better time to have a story you want to tell.  Not because storytelling got easy. It didn’t. Building a world. Animating a performance. Getting a shot right on set. Learning a complicated piece of software. All of it still takes real craftsmanship. But it’s starting to take a little less of something else: the years, and…


  • From Dream to Screen: Autodesk Film, TV & Games Showreel 2026

    This past year, dream projects stopped being dreams. They became stories we could see, play, and experience.  The return of a fox-and-bunny cop duo after a decade. A Super Bowl spot that brought the kind of creature work that usually only lives in film. A trailer for an original game IP about a definitely-not-haunted hotel, made by a team of ten.  Behind every project was a story artist, an…


  • What’s new in Maya and 3ds Max? AI-powered horses, a modern sequencer, and much more 

    The latest releases across Maya, 3ds Max, Flow Studio, and Arnold  introduce new AI features and powerful updates across the toolset with a simple goal: make the path to great moments a little shorter. “We’re focused on making content creation easier, and AI is one way we can do that,” says Kamal Mistry, Senior Director of Product at Autodesk. “What matters…


  • An Indie Filmmaker’s Workflow: Solomon W. Jagwe Builds Galiwango with Autodesk Flow Studio

    In 2009, after more than a decade building skills across 3D modeling, character animation, concept art, and motion capture, Solomon W. Jagwe reached a turning point. After graduating from college in the D.C. area, he had been working for defense contractors, creating specialized game content for the U.S. Department of Defense. The work was steady,…


  • Creating an Anime Short in Just 3 Days with Autodesk Flow Studio

    Creative projects don’t always begin with ideal conditions. Sometimes they start with a tight deadline, a small room, and a simple question: What can I make with the tools I already have?  That was the starting point for SWITCH, a short animation created by Masahiro Yoshida, technical sales for Flow Studio at Autodesk Japan. Designed for an exhibition at…


  • Autodesk Flow Studio: Free for Students and Educators Worldwide 

    If you’re studying or teaching animation, VFX, game development, or even marketing and advertising, you know that the right tools can make all the difference—shaping how you experiment, learn, and build confidence in your skills. Making these tools accessible sparks more creativity and more voices in the world of storytelling.  That’s why we’re excited to make Autodesk Flow Studio—our AI-powered tool…


  • An Adidas shoe render, Patrick Vogel, and a skyscraper

    German Studio ALT/SHIFT and the Art of Making Cool Look Easy with 3ds Max

    ALT/SHIFT studio founder, Patrick Vogel, discusses why he fell for Autodesk 3ds Max, 50 years of Adidas, using AI as a tool and not a trick, and more. When Patrick Vogel founded ALT/SHIFT nearly ten years ago, the goal was simple: make things look cool. Today, the Hamburg-based boutique studio is doing just that, creating stunning, realistic…


  • Severance: How ILM & Mango FX Created Emmy-Winning VFX for Season 2

    Fresh off winning eight Emmys at the 77th Emmy Awards, “Severance” is celebrated for its story about the separation of work and life. But behind the scenes, its making was all about integration and collaboration. To pull this off, Sean Findley (Founder, Mango FX) and Stephen Siemens (VFX Supervisor) joined forces with Eric Leven (VFX…


  • A Showreel of the Year’s Peak Moments in Film, TV, and Games

    This past year was full of the moments we love—binge-watching late into the night, waiting through the movie credits just in case there’s a post-credit scene, finishing every last part of a great game. That’s what happens when the year’s packed with incredible animation, visual effects, game development, and storytelling that stick with you. There…