Maya


  • Crafting Crowds: Fortiche, Golaem, and the Magic of Arcane Season 2 

    “Fortiche” means “Ace” in French, a name chosen deliberately by co-founders Jérôme Combe, Pascal Charrue, and Arnaud Delord when they founded their animation studio Fortiche Production in 2009. Since then, they have worked tirelessly to establish Fortiche as a globally renowned animation studio.   Based in Paris, Montpellier, and Las Palmas, Fortiche operates as a tightly…


  • Waterfall made with Bifrost Liquids

    Introducing new crowd tools, AI, and connected workflows for incredible storytelling 

    We kicked off this month celebrating the best in storytelling—the moments that inspire and stay with us. Dune: Part Two took home the Academy Award for Best Visual Effects, a testament to the power of great stories, passion, talent, and the right tools. Now, as the month wraps up, we’re focused on making the next…


  • Student winners behind “Pittura” shine bright at the 23rd VES Awards 

    The Visual Effects Society held its 23rd annual Awards on February 11th in Beverly Hills, California and has once again highlighted a remarkable array of creative achievements. The VES Awards were established to recognize the VFX supervisors, producers, and artists who bring creative visions to life. These awards celebrate exceptional artistry and innovation in film,…


  • The Mill and Autodesk Serve Up A Star-Studded Michelob ULTRA Super Bowl Ad

    For some, Super Bowl LIX is about watching the Kansas City Chiefs chase their third consecutive win—or seeing the Philadelphia Eagles take it from them. For others, it’s the excitement of Kendrick Lamar and SZA taking the halftime stage. But for many, it’s all about the commercials—one of the only nights where the ad break…


  • TEKKEN 8: Legacy Meets Innovation with the Combined Power of Maya and Unreal Engine

    As the newest title in the decades-old iconic fighting game series, TEKKEN 8 faced the challenge of bringing its unique style onto home consoles, which required a higher quality of art direction and production. Developers at Bandai Namco upgraded and streamlined their production processes with powerful visual production tools and game engines to create a…


  • World VFX Day 2024: Celebrating artistry and innovation in visual effects 

    World VFX Day is a global event celebrating artistry, talent, and innovation in visual effects. It highlights the skill and passion that goes into creating the stunning VFX work seen in blockbuster movies, TV shows, games, and more.   This year marks the second edition of the event and promises to be bigger than ever –…


  • ‘Granblue Fantasy: Relink’ brings iconic 2D aesthetics into 3D with flexible creative tools

    While translating a 2D style into a 3D world for the 2024 role-playing game ‘Granblue Fantasy: Relink,’ video game development studio Cygames used unique modeling tools and techniques within a larger suite of animation solutions, perfecting a highly-stylized and immersive look. Translated from Japanese. Read the original story in Japanese here. ‘Granblue Fantasy: Relink’ set…


  • How Preymaker’s Disruptive Spirit is Sparking Exciting Change

    At cloud-based creative and technology studio Preymaker, invention and ideation are celebrated. From its inception, co-founders Angus Kneale, Melanie Wickham, and Verity Grantham have built the company around the notion that emerging technology can be a powerful driver of creativity. With staff in New York, Los Angeles, London, and Cape Town, the 65-person strong outfit…


  • Top 3 tips on developing an indie game studio from Proxima Studio founder Harvey Newman

    Proxima Studio founder and YouTube creator Harvey Newman shares what he learned about starting an indie game studio, and why it's important to create a stable pipeline, hire talented people without egos, and keep a business-first perspective.


  • Breaking into 3D Animation with Ricky Baba

    After teaching himself 3D animation, Ricky Baba broke into the animated film industry and went on to work on projects for companies like DreamWorks, as well as in video games. His passion lies in his personal projects, where he recreates classic cartoon and game characters in a modern animation style.