Visual Effects
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Inside the VFX of Oscar-Nominated Frankenstein with Mr. X
Visionary director Guillermo del Toro had been dreaming about making his own adaptation of Mary Shelley’s Frankenstein for more than three decades. Best known for projects like the 2006 film Pan’s Labyrinth and The Shape of Water in 2017, Frankenstein was, he said as early as 2007, a film he “would kill to make.” The film launched on Netflix on November 7th, and was…
Case Studies
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What’s new in Maya and 3ds Max? AI-powered horses, a modern sequencer, and much more
The latest releases across Maya, 3ds Max, Flow Studio, and Arnold introduce new AI features and powerful updates across the toolset with a simple goal: make the path to great moments a little shorter. “We’re focused on making content creation easier, and AI is one way we can do that,” says Kamal Mistry, Senior Director of Product at Autodesk. “What matters…
Maya
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An Indie Filmmaker’s Workflow: Solomon W. Jagwe Builds Galiwango with Autodesk Flow Studio
In 2009, after more than a decade building skills across 3D modeling, character animation, concept art, and motion capture, Solomon W. Jagwe reached a turning point. After graduating from college in the D.C. area, he had been working for defense contractors, creating specialized game content for the U.S. Department of Defense. The work was steady,…
Maya
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Building the Impossible: How SOKRISPYMEDIA Used Flow Studio, Maya, and 3ds Max to Recreate the Magic of Beast Games Season 2
Known for defying expectations, MrBeast (a.k.a. Jimmy Donaldson) has built a career on pushing the boundaries of what content can be. Now the most popular YouTuber ever (471M subscribers and counting), he rose to global prominence through extreme challenges, high-ticket giveaways, and large-scale philanthropy. So, when Amazon Prime Video partnered with him to create Beast Games, the…
Visual Effects
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Robot Boxers & Indie Dreams: AI-Powered Storytelling with Autodesk Flow Studio
Learn how YouTube creator and 3D artist JL Mussi made a character-driven CG short film on a modest budget using controllable AI-powered 3D tools. What happens when you give Autodesk Flow Studio to a CG artist with big dreams and a wild imagination? In the case of JL Mussi, founder of 3D Beast Academy and…
Visual Effects
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How BlueBolt VFX Recreated 1930s Piccadilly Circus for Downton Abbey: The Grand Finale
If you saw Downton Abbey: The Grand Finale, you likely remember the opening moments: a majestic shot that starts by panning down the Shaftesbury Memorial Fountain, moves through 1930s Piccadilly Circus — electric with traffic, glowing with billboards, alive with crowds — before gliding into the Richmond Theatre, where a performance of Noël Coward’s operetta…
Visual Effects
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What Makes Us Human? ArtFX’s Azimuth Answers with Heart – and Wins at the 24th VES Awards
In a year defined by conversations about AI, identity, and what makes us human, one student film dared to ask a deeply personal question: If technology could recreate someone you love, would that be enough? Last night, the Visual Effects Society celebrated the 24th annual VES Awards, honoring exceptional artistry and innovation across film, television,…
Visual Effects
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How Framestore Created a Pepsi‑Loving Polar Bear for the Super Bowl
When millions of people tune in for the Super Bowl, the commercials are as much a part of the culture as the game itself. For brands, the stakes couldn’t be higher. For visual effects studios, Super Bowl spots are a rare opportunity to bring full‑blown cinematic ambition to advertising. This year, one of the most…
Maya
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Wednesday: How Rodeo FX Delivered Creature and Environment VFX for Season 2
From the towering gothic architecture of Nevermore Academy to the ferocity of its werewolves, go behind the scenes with Rodeo FX on their visual effects work for Wednesday Season 2. Using the Autodesk Media & Entertainment Collection, the team delivered immersive environments and creature effects that expand the show’s dark, iconic world that fans love.…
Visual Effects
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How This 3D Artist Transformed His Animation Workflow with Flow Studio
When you talk to Italian–Australian 3D artist Giacomo Cervi, one thing becomes clear almost immediately: he’s driven by a love of craft and a hunger to explore what’s possible. Based in Milan and working across automotive, fashion, music, and sports, his path has taken him from student to teacher to professional artist, and now to a creator who’s reshaping his animation workflow with Autodesk Flow…
Flow Studio