Visual Effects

Filter by:


  • What Makes Us Human? ArtFX’s Azimuth Answers with Heart – and Wins at the 24th VES Awards

    In a year defined by conversations about AI, identity, and what makes us human, one student film dared to ask a deeply personal question: If technology could recreate someone you love, would that be enough? Last night, the Visual Effects Society celebrated the 24th annual VES Awards, honoring exceptional artistry and innovation across film, television,…


  • GDC 2026: Autodesk Flow Studio for Games Workshop

    We’re heading to GDC 2026 from March 9–13 — and we’re bringing something special with us. As the global game development community gathers in San Francisco to shape the future of interactive experiences, we’re hosting a live workshop designed to spark fresh ideas and hands-on exploration. Join Harvey Newman — Animation Director, YouTuber, and Founder…


  • A polar Bear picking Pepsi in a blind taste test

    How Framestore Created a Pepsi‑Loving Polar Bear for the Super Bowl

    When millions of people tune in for the Super Bowl, the commercials are as much a part of the culture as the game itself. For brands, the stakes couldn’t be higher. For visual effects studios, Super Bowl spots are a rare opportunity to bring full‑blown cinematic ambition to advertising. This year, one of the most…


  • Wednesday: How Rodeo FX Delivered Creature and Environment VFX for Season 2

    From the towering gothic architecture of Nevermore Academy to the ferocity of its werewolves, go behind the scenes with Rodeo FX on their visual effects work for Wednesday Season 2. Using the Autodesk Media & Entertainment Collection, the team delivered immersive environments and creature effects that expand the show’s dark, iconic world that fans love.…


  • How This 3D Artist Transformed His Animation Workflow with Flow Studio

    When you talk to Italian–Australian 3D artist Giacomo Cervi, one thing becomes clear almost immediately: he’s driven by a love of craft and a hunger to explore what’s possible. Based in Milan and working across automotive, fashion, music, and sports, his path has taken him from student to teacher to professional artist, and now to a creator who’s reshaping his animation workflow with Autodesk Flow…


  • 8 Tips for Getting the Most out of Autodesk Flow Studio 

    Just getting started with Flow Studio? These tips and tricks—from filming basics and platform best practices—are here if you need a little extra guidance to get the best results. 1. Dress for AI Mocap Success  Clothing with clear contrast and a good fit can help movement read more clearly. Keeping the performer visible from head…


  • Creating an Anime Short in Just 3 Days with Autodesk Flow Studio

    Creative projects don’t always begin with ideal conditions. Sometimes they start with a tight deadline, a small room, and a simple question: What can I make with the tools I already have?  That was the starting point for SWITCH, a short animation created by Masahiro Yoshida, technical sales for Flow Studio at Autodesk Japan. Designed for an exhibition at…


  • Getting Comfortable with AI: From Class Projects to Portfolios 

    AI isn’t the distant, sci-fi concept it used to be. It’s in your phone, your editing tools, your social feeds — and now, it’s showing up in your creative projects. It’s rapidly becoming one of the most powerful tools available to students, whether you’re making a short film for class, designing worlds for a game prototype, creating content for a brand, or just experimenting for fun. …


  • Animating the Frontier: Realism and rigging in 1923 with WeFX

    On Taylor Sheridan’s Yellowstone prequel series, 1923, the Dutton family and other protagonists are under constant pressure from the encroachments of the modern world. One mistake, and they could end up shot, drowned, frozen to death, or mercifully, arrested. It’s fitting then that when WeFX had to complete 20 VFX shots in about three months…


  • Sonic the Hedgehog 3: Marza Animation Planet wields Flow Production Tracking and Arnold

    New technological challenges are always required at production sites for blockbuster movies released from major film studios. The production of “Sonic the Hedgehog 3” (hereafter “Sonic 3”) was a series of those very challenges for MARZA ANIMATION PLANET INC. (hereafter “MARZA”). When asked about the various makeovers in the pipeline achieved through the project, MARZA…