Animation


  • Wednesday: How Rodeo FX Delivered Creature and Environment VFX for Season 2

    From the towering gothic architecture of Nevermore Academy to the ferocity of its werewolves, go behind the scenes with Rodeo FX on their visual effects work for Wednesday Season 2. Using the Autodesk Media & Entertainment Collection, the team delivered immersive environments and creature effects that expand the show’s dark, iconic world that fans love.…


  • Creating Epic Norse Battles: How Xilam Blended 2D and 3D animation on Twilight of the Gods

    Xilam Animation, a renowned French animation studio founded in 1999, has become a leader in 2D and 3D animation. The studio creates, produces, and distributes original content for children and adults alike, with its work broadcast in more than 190 countries worldwide. Xilam’s rich catalog features iconic titles such as Oggy and the Cockroaches, Zig…


  • How This 3D Artist Transformed His Animation Workflow with Flow Studio

    When you talk to Italian–Australian 3D artist Giacomo Cervi, one thing becomes clear almost immediately: he’s driven by a love of craft and a hunger to explore what’s possible. Based in Milan and working across automotive, fashion, music, and sports, his path has taken him from student to teacher to professional artist, and now to a creator who’s reshaping his animation workflow with Autodesk Flow…


  • 8 Tips for Getting the Most out of Autodesk Flow Studio 

    Just getting started with Flow Studio? These tips and tricks—from filming basics and platform best practices—are here if you need a little extra guidance to get the best results. 1. Dress for AI Mocap Success  Clothing with clear contrast and a good fit can help movement read more clearly. Keeping the performer visible from head…


  • Creating an Anime Short in Just 3 Days with Autodesk Flow Studio

    Creative projects don’t always begin with ideal conditions. Sometimes they start with a tight deadline, a small room, and a simple question: What can I make with the tools I already have?  That was the starting point for SWITCH, a short animation created by Masahiro Yoshida, technical sales for Flow Studio at Autodesk Japan. Designed for an exhibition at…


  • Animating the Frontier: Realism and rigging in 1923 with WeFX

    On Taylor Sheridan’s Yellowstone prequel series, 1923, the Dutton family and other protagonists are under constant pressure from the encroachments of the modern world. One mistake, and they could end up shot, drowned, frozen to death, or mercifully, arrested. It’s fitting then that when WeFX had to complete 20 VFX shots in about three months…


  • Sonic the Hedgehog 3: Marza Animation Planet wields Flow Production Tracking and Arnold

    New technological challenges are always required at production sites for blockbuster movies released from major film studios. The production of “Sonic the Hedgehog 3” (hereafter “Sonic 3”) was a series of those very challenges for MARZA ANIMATION PLANET INC. (hereafter “MARZA”). When asked about the various makeovers in the pipeline achieved through the project, MARZA…


  • Heroes, Crowds, and Heart: Building Character in The Electric State

    Immerse yourself in Digital Domain’s epic 3D creations, discovering how they craft character design and performance to convey emotion and personality. The 2025 Netflix film The Electric State exudes epic vibes from the scope of its story, the expanse of its landscapes, the skill of its performances, and perhaps most notably, the creative vision of…


  • A Sparrow’s Song Soars: How Collaboration Won Gold at the Student Academy Awards

    In life, and in art, encouraging those around you goes a long way. In the 2025 Student Academy Award-winning animated short film, A Sparrow’s Song, an injured sparrow singing along to a grieving widow’s piano playing in a World War II bomb shelter gives hope to everyone who hears it. On the 50-student team who…


  • Gattai Robots + Winnie the Pooh: How Lemon Sky Gets It Done with Autodesk’s M&E Collection

    In this chat with Lemon Sky Studios, the team walks you through how they tackled the creative workflows behind their in-house Metal Genesis game and the Playdate with Winnie the Pooh animated series. They talk about the tools they rely on, why open standards matter to them, and what they think really makes a studio…