Games


  • GDC 2026: From Prompt to Game-Ready 3D Assets with Autodesk Flow Studio 

    Give your imagination some dimension We’re heading to GDC 2026 from March 9–13 — and we’re bringing something special with us. As the global game development community gathers in San Francisco to shape the future of interactive experiences, we’re hosting a live workshop designed to spark fresh ideas and hands-on exploration. Join Harvey Newman — Animation…


  • Top 3 tips on developing an indie game studio from Proxima Studio founder Harvey Newman

    Proxima Studio founder and YouTube creator Harvey Newman shares what he learned about starting an indie game studio, and why it's important to create a stable pipeline, hire talented people without egos, and keep a business-first perspective.


  • GDC 2024: Five trends driving growth in the world of game development

    Image courtesy of The Unioverse and Swame Studio Attracting 28,000 attendees from more than 68 countries, the Game Developers Conference (GDC) brings together a truly diverse and global audience from across the games industry community each year.  Autodesk was at GDC 2024 to reveal innovative tools and workflows that help game developers tackle growing complexity…


  • Horse and knight in snow-covered field

    Maya Creative Helps Artifice Studio Immerse Players in the 13th Century for Legends of the Round Table

    Indie game studio, Artifice, is challenging conventions with its unique concepts. The Montreal-based company struck a chord with its debut title, Sang-Froid: Tales of Werewolves, set in a fantasy French Canadian 19th universe. The game, which was released in 2012 and went on to sell over 600,000 copies, was created by “five guys working in…