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In 2011, a team of archaeologists working in Kenya discovered stone tools that were subsequently dated to be 3.3 million-years-old. In addition to finding the oldest stone tools known to man, the age of the tools has changed our thinking about the world’s first toolmakers. Traditionally, the genus Homo (which includes modern humans) has been credited with the first use of stone tools. But the tools found in Kenya predate the oldest known Homo fossil by half a million years. The findings were reported this spring in Nature Magazine (May 20, 2015).

the world oldest tools

One of the oldest tools known to man.
Click here to view and interact with the stone tool in 3D.

 

Now, Reality Capture is allowing people to digitally view and interact with these stones tools. Dr. Louise Leakey, who was part of the team that discovered the tools, used Autodesk technology to create 3D digital replicas of artifacts for preservation, education, and further research. For several years, Leakey has been using Reality Computing to document fossil collections in a virtual laboratory called African Fossils, where the public and scholars alike can examine the objects via the web or download models of the fossils for 3D printing.

The stone tools were digitized (capture) and Autodesk Memento software was used to convert that captured reality data into high definition 3D meshes (compute). The resulting 3D models can be viewed on the AfricanFossils.org website and downloaded for 3D printing (create).

Check out these articles to read more about the stone tools discovery and the use of Reality Capture to digitally document and preserve these artifacts!

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Tatjana Dzambazova

Tatjana Dzambazova spent the first decade of her career working as a trained architect and in the design industry in Vienna and London. Fascinated by the impact that technology has on our lives, she decided to continue her career in the digital design technology world, and she has been working for Autodesk for the last 16 years. An avid believer that we are all born with a sense for creativity and innovation and the need to express it, Tatjana focuses her energy on helping make and promote powerful novel digital design technologies in a way that is accessible to wide range of new audiences. She was the Autodesk’s first product manager for Revit (Architecture) and one of the pioneer evangelist of the BIM approach, and in the wake of the Maker movement, she was employee nr.1 /one of the founders of the Consumer group (123D line of products, Pier 9) acting as product manager and business development in the early days of the group. Up until last year, she focused her efforts on the development of cutting edge tools in the area of Reality Solutions for Autodesk including ReCap and ReMake, and democratizing novel approaches in domains such as digital conservation and preservation of cultural heritage, arts and natural sciences. This work was extended with her leading and producing the Smithsonian-Autodesk collaborative project, 'Smithsonian X 3D' https://3d.si.edu/, (interactive web/mobile/VR experience created with Autodesk’s Project Play technology) and acting as technology consultant of many customer initiatives such as AfricaFossils.org, Techno-tortoises, contributed in Baroque Topogies http://andrewasaunders.com/baroque/ and many other projects. Tatjana is a passionate technology speaker, some of her notable talks involve TEDx ‘The Future of our past’ http://tinyurl.com/kctwevw and the short film for the FoST Future of story telling conference http://tinyurl.com/q64pxsg Together with collegues/friends Eddy Krygel and Greg Demchak, she also co-authored three editions of the first two Revit books (introduction to BIM and Mastering Revit Architcture), Sybex Based in San Francisco, Tatjana graduated with a Bachelor of Architecture from Saints Cyril and Methodius University of Skopje. She speaks fluent English, French, German, advanced Italian and Spanish; is a native speaker of Macedonian and Serbo-Croatian; and in ongoing process of learning Mandarin.

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