New for REAL 2016:
Reality Capture is as crucial a piece of the Capture, Compute, Create equation that is Reality Computing. This year, REAL is upping the stakes and making a faster paced, more immersive and more interactive Reality Computing conference. As Reality Capture technologies continue to weave in and out of computing and making trajectories, collaboration between disciplines is proving to be the key to the kingdom. There is no way forward alone. The idea is to come together and share the latest achievements and obstacles with 3D technology. In this spirit of collaborative exploration, REAL 2016 promises to be an unforgettable event.
Kegan Schouwenburg: Kegan spent years in the industrial design and mass-manufacturing space before launching SOLS. A unique company that perfectly fits the Reality Computing equation of capture, compute create, SOLS manufactures a bio-mechanically engineered customized insole by integrating next generation computer vision and 3D printed technology. Using photos, digital modeling, and expert human analysis, they create a detailed, three dimensional map of your foot and build an insole unique to each customer. Prior to founding SOLS, Kegan was the director of engineering and operations at Shapeways, where she managed one of the world’s largest 3D printing factories. Prior to Shapeways, Kegan co-founded her first company, Design Glut, which sourced and managed production for more than 30 brands including Urban Outfitters and Target. Kegan made the Forbes ‘30 Under 30’ list for 2015, has been featured by Business Insider on their ‘30 Most Important Women under 30 in Tech’ and ‘20 Hottest Startups Founded by Women’ lists. Kegan received her B.S. in industrial design and manufacturing from the Pratt Institute in Brooklyn, New York. At REAL 2016, Kegan will share her story as well as what’s new at SOLS.
Hao Li: Hao Li is an assistant professor of Computer Science at USC and CEO of Pinscreen, a startup company focusing on a next gen mobile communication app with AR capabilities. Prior to joining the USC faculty, he was research lead at Industrial Light & Magic/Lucasfilm. While at ILM, Hao not only developed next generation real-time performance capture technologies for virtual production and visual effects, he also began collaborating with Autodesk’s Reality Capture Lab in San Francisco. Since the lab was only a 10 minute walk from work, Hao would stop in for stimulating discussions with the ReCap team who gladly lent him equipment to process Reality Capture data. At REAL 2016, Hao will have no shortage of topics to speak about. From geometry processing, 3D reconstruction, performance capture, and human hair digitization to the use of his algorithms at leading visual effects studios and manufacturers of state-of-the-art radiation therapy systems.
After attending REAL 2015, Kyle Maxey of engineering.com wrote, “In the coming weeks and month I’ll be writing a lot more about Reality Computing. After seeing the collaborative, experimental and game-changing applications possible with Reality Computing, I’m positive that this finally mature paradigm will change the way we build, design and work as engineers.”
Jeff Rowe of MCAD Café also attended last year’s event and wrote that “REAL 2015 was nothing like any company-sponsored event I had ever attended. It was all about 3D capture (scanning/sensing), computing (modeling), and creating (additive/subtractive manufacturing). It was more like a sophisticated maker faire than a traditional trade show. I’ll admit that I was a bit skeptical about coming to REAL 2015, thinking it was going to be a 2 1/2 day Autodesk sales pitch/advertisement to a captive audience, but was pleasantly surprised that it was nothing of the sort, and was more analogous to a TEDx event, which is a very good thing.”
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