{"id":1051,"date":"2015-04-08T10:00:00","date_gmt":"2015-04-08T08:00:00","guid":{"rendered":"https:\/\/blogs.autodesk.com\/villagebim\/2015\/04\/navisworks-animer-vos-objets-22.html"},"modified":"2021-02-09T22:20:34","modified_gmt":"2021-02-09T20:20:34","slug":"navisworks-animer-vos-objets-22","status":"publish","type":"post","link":"https:\/\/blogs.autodesk.com\/villagebim\/2015\/04\/navisworks-animer-vos-objets-22.html","title":{"rendered":"Navisworks : Animer vos objets 2\/2"},"content":{"rendered":"<p style=\"text-align: justify\">Dans un billet pr\u00e9c\u00e9dent, je vous expliquais comment cr\u00e9er une animation.<\/p>\n<p style=\"text-align: justify\">Maintenant, nous allons cr\u00e9er un d\u00e9clencheur qui permettra de lancer l\u2019animation.<\/p>\n<p style=\"text-align: justify\">Il faut d\u2019abord activer l\u2019onglet \u201c <em>Scripter<\/em>\u201d, cliquer sans l\u2019onglet \u201c<em>D\u00e9but<\/em>\u201d sur l\u2019ic\u00f4ne \u201c<em>Scripter<\/em>\u201d :<\/p>\n<p style=\"text-align: justify\">&#160;<\/p>\n<p><a href=\"http:\/\/villagebim.typepad.com\/.a\/6a015391e15a28970b01b8d0f7feb0970c-pi\"><img loading=\"lazy\" decoding=\"async\" alt=\"image\" border=\"0\" height=\"179\" src=\"https:\/\/blogs.autodesk.com\/villagebim\/wp-content\/uploads\/sites\/154\/2021\/02\/img_6022ee939448f.png\" style=\"border-width: 0px;padding-top: 0px;padding-left: 0px;padding-right: 0px;margin-left: auto;margin-right: auto;background-image: none\" title=\"image\" width=\"505\" \/><\/a><\/p>\n<p style=\"text-align: justify\">&#160;<\/p>\n<p style=\"text-align: justify\">&#8211; cliquer sur le bouton \u201c<em>Ajouter un nouveau script<\/em>\u201d,<\/p>\n<p style=\"text-align: justify\">&#8211; donner un nom au script comme par exemple &quot;<em>Grue Tourne<\/em>\u201d,<\/p>\n<p style=\"text-align: justify\">&#160;<\/p>\n<p><a href=\"http:\/\/villagebim.typepad.com\/.a\/6a015391e15a28970b01bb08124ec6970d-pi\"><img loading=\"lazy\" decoding=\"async\" alt=\"image\" border=\"0\" height=\"251\" src=\"https:\/\/blogs.autodesk.com\/villagebim\/wp-content\/uploads\/sites\/154\/2021\/02\/img_6022ee9567da9.png\" style=\"border-width: 0px;padding-top: 0px;padding-left: 0px;padding-right: 0px;margin-left: auto;margin-right: auto;background-image: none\" title=\"image\" width=\"483\" \/><\/a><\/p>\n<p style=\"text-align: justify\">&#160;<\/p>\n<p style=\"text-align: justify\"><strong><span style=\"text-decoration: underline\">1- Les&#160;<\/span><\/strong><strong><span style=\"text-decoration: underline\">\u00e9v\u00e9nements<\/span><\/strong>&#160;:<\/p>\n<p style=\"text-align: justify\">Dans la partie \u201c<em>Ev\u00e8nement<\/em>s\u201d, vous avez \u00e0 votre disposition quelques d\u00e9clencheurs :<\/p>\n<blockquote>\n<p>&#8211; \u201c<em>D\u00e9marrage<\/em>\u201d : joue l\u2019animation \u00e0 l\u2019activation du&#160; script,<\/p>\n<p>&#8211; \u201c<em>Chronom\u00e8tre<\/em>\u201d : joue l\u2019animation \u00e0 partir d\u2019un laps de temps (sp\u00e9cifier le temps),<\/p>\n<p>&#8211; \u201c<em>Pression d\u2019une touche<\/em>\u201d : joue l\u2019animation une fois qu&#039;une touche du clavier est activ\u00e9e (sp\u00e9cifier la touche),<\/p>\n<p>&#8211; \u201c<em>Collision<\/em>\u201d : joue l\u2019animation une fois qu\u2019une collision est constat\u00e9e (sp\u00e9cifier la collision),<\/p>\n<p>&#8211; \u201c<em>Zone active<\/em>\u201d : joue l\u2019animation lorsque que le curseur (ou avatar) rentre dans un espace d\u00e9fini (sp\u00e9cifier la sph\u00e8re, volume et position),<\/p>\n<p>&#8211; \u201c<em>Variable<\/em>\u201d : joue l\u2019animation lorsque que votre condition est vraie (sp\u00e9cifier la variable ainsi que les conditions de sa validation),<\/p>\n<p>&#8211; \u201c<em>Animation<\/em>\u201d: joue l\u2019animation lorsqu\u2019une autre animation est activ\u00e9e (sp\u00e9cifi\u00e9 l\u2019animation),<\/p>\n<\/blockquote>\n<p style=\"text-align: justify\">Dans notre exemple, nous allons utiliser le d\u00e9clencheur \u201c <em>Pression d\u2019une touche\u201d:<\/em><\/p>\n<p style=\"text-align: justify\">&#8211; cliquer sur le bouton \u201c<em>Pression d\u2019une touche<\/em>\u201d ,<\/p>\n<p style=\"text-align: justify\">&#8211; sur la partie de droite de la fen\u00eatre sp\u00e9cifier la touche (par exemple \u201cA\u201d),<\/p>\n<p style=\"text-align: justify\">&#8211; il est possible de choisir \u00e0 quel moment le d\u00e9clenchement se produit : (Touche rel\u00e2ch\u00e9e, Touche actionn\u00e9e, Touche appuy\u00e9e),<\/p>\n<p style=\"text-align: justify\">&#160;<\/p>\n<p><a href=\"http:\/\/villagebim.typepad.com\/.a\/6a015391e15a28970b01bb08124ece970d-pi\"><img loading=\"lazy\" decoding=\"async\" alt=\"image\" border=\"0\" height=\"213\" src=\"https:\/\/blogs.autodesk.com\/villagebim\/wp-content\/uploads\/sites\/154\/2021\/02\/img_6022ee97372e2.png\" style=\"border: 0px;padding-top: 0px;padding-left: 0px;padding-right: 0px;margin-left: auto;margin-right: auto;background-image: none\" title=\"image\" width=\"506\" \/><\/a><\/p>\n<p style=\"text-align: justify\">&#160;<\/p>\n<p style=\"text-align: justify\">Nota : il est possible d\u2019associer plusieurs \u00e9v\u00e9nements en leur donnant diff\u00e9rentes associations (ET\/ OU),<\/p>\n<p style=\"text-align: justify\">&#160;<\/p>\n<p><a href=\"http:\/\/villagebim.typepad.com\/.a\/6a015391e15a28970b01b8d0f7feb8970c-pi\"><img loading=\"lazy\" decoding=\"async\" alt=\"image\" border=\"0\" height=\"326\" src=\"https:\/\/blogs.autodesk.com\/villagebim\/wp-content\/uploads\/sites\/154\/2021\/02\/img_6022ee993add9.png\" style=\"border: 0px;padding-top: 0px;padding-left: 0px;padding-right: 0px;margin-left: auto;margin-right: auto;background-image: none\" title=\"image\" width=\"500\" \/><\/a><\/p>\n<p style=\"text-align: justify\">&#160;<\/p>\n<p style=\"text-align: justify\"><strong><span style=\"text-decoration: underline\">2- Actions :<\/span><\/strong><\/p>\n<p style=\"text-align: justify\">Cette partie permet de dire ce qui va \u00eatre fait :<\/p>\n<blockquote>\n<p>&#8211; \u201c<em>Lire l\u2019animation<\/em>\u201d : joue l\u2019animation,<\/p>\n<p>&#8211; \u201c<em>Arr\u00eater l\u2019animation<\/em> \u201c : stoppe l\u2019animation,<\/p>\n<p>&#8211; \u201c<em>Afficher un point de vue<\/em>\u201d : Ajoute des actions concernant l&#039;affichage du point de vue de l&#039;animation,<\/p>\n<p>&#8211; \u201c<em>Pause<\/em>\u201d : suspens de l&#039;animation,<\/p>\n<p>&#8211; \u201c<em>Envoyer un message<\/em>\u201d : Ajoute des actions relatives \u00e0 l&#039;envoi de messages,<\/p>\n<p>&#8211; \u201c<em>D\u00e9finir une variable<\/em>\u201d : Ajoute des actions relatives \u00e0 la d\u00e9finition de variables,<\/p>\n<p>-\u201c<em>Conserver les propri\u00e9t\u00e9s<\/em>\u201d : Ajoute des actions relatives \u00e0 l&#039;enregistrement des propri\u00e9t\u00e9s,<\/p>\n<p>&#8211; \u201c<em>Charger le mod\u00e8le<\/em>\u201d : permet d\u2019ouvrir un fichier (lisible par Navisworks),<\/p>\n<\/blockquote>\n<p style=\"text-align: justify\">Dans notre exemple, nous allons utiliser le d\u00e9clencheur \u201c<em><em>Lire l\u2019animation<\/em>\u201d:<\/em><\/p>\n<p style=\"text-align: justify\">&#8211; cliquer sur le bouton \u201c<em><em>Lire l\u2019animation<\/em>\u201d,<\/em><\/p>\n<p style=\"text-align: justify\">&#8211; sur la partie droite, s\u00e9lectionner l\u2019animation que nous avions cr\u00e9\u00e9e (voir article pr\u00e9c\u00e9dent),<\/p>\n<p style=\"text-align: justify\">&#8211; laisser les autres valeurs par d\u00e9faut.<\/p>\n<p style=\"text-align: justify\">&#160;<\/p>\n<p><a href=\"http:\/\/villagebim.typepad.com\/.a\/6a015391e15a28970b01b7c76e642d970b-pi\"><img loading=\"lazy\" decoding=\"async\" alt=\"image\" border=\"0\" height=\"192\" src=\"https:\/\/blogs.autodesk.com\/villagebim\/wp-content\/uploads\/sites\/154\/2021\/02\/img_6022ee9b618fa.png\" style=\"border: 0px;padding-top: 0px;padding-left: 0px;padding-right: 0px;margin-left: auto;margin-right: auto;background-image: none\" title=\"image\" width=\"499\" \/><\/a><\/p>\n<p style=\"text-align: justify\">&#160;<\/p>\n<p style=\"text-align: justify\"><strong><span style=\"text-decoration: underline\">3- Lancer le script<\/span><\/strong> :<\/p>\n<p style=\"text-align: justify\">Je suppose que vous avez essay\u00e9 d\u2019appuyer sur la touche \u201cA\u201d et rien ne se passe! C\u2019est normal, car nous n\u2019avons pas activ\u00e9 les scripts.<\/p>\n<p style=\"text-align: justify\">Rendez-vous dans l\u2019onglet \u201c<em>Animation<\/em>\u201d et cliquer sur le bouton \u201c<em>Activer les scripts<\/em>\u201d.<\/p>\n<p style=\"text-align: justify\">&#160;<\/p>\n<p><a href=\"http:\/\/villagebim.typepad.com\/.a\/6a015391e15a28970b01bb08124edb970d-pi\"><img loading=\"lazy\" decoding=\"async\" alt=\"image\" border=\"0\" height=\"126\" src=\"https:\/\/blogs.autodesk.com\/villagebim\/wp-content\/uploads\/sites\/154\/2021\/02\/img_6022ee9d30c36.png\" style=\"border: 0px;padding-top: 0px;padding-left: 0px;padding-right: 0px;margin-left: auto;margin-right: auto;background-image: none\" title=\"image\" width=\"540\" \/><\/a><\/p>\n<p style=\"text-align: justify\">&#160;<\/p>\n<p style=\"text-align: justify\">Maintenant, vous pouvez enfoncer la touche \u201cA\u201d et votre animation doit se jouer.<\/p>\n<p style=\"text-align: justify\">Nota : si vous devez modifier le d\u00e9clencheur, il faut absolument annuler l\u2019option \u201c<em>Activer les scripts<\/em>\u201d pour que l\u2019onglet \u201c<em>Scripter&#039;<\/em>\u201d soit accessible.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dans un billet pr\u00e9c\u00e9dent, je vous expliquais comment cr\u00e9er une animation. Maintenant, nous allons cr\u00e9er un d\u00e9clencheur qui permettra de lancer l\u2019animation. Il faut d\u2019abord activer l\u2019onglet \u201c Scripter\u201d, cliquer sans l\u2019onglet \u201cD\u00e9but\u201d sur l\u2019ic\u00f4ne \u201cScripter\u201d : &#160; &#160; &#8211; cliquer sur le bouton \u201cAjouter un nouveau script\u201d, &#8211; donner un nom au script comme [&hellip;]<\/p>\n","protected":false},"author":4760,"featured_media":2472,"menu_order":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[26,27,6],"tags":[1579,20,1580,102,21],"class_list":["post-1051","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-conception","category-construction","category-trucs-et-astuces","tag-animation","tag-autodesk","tag-grue-autodesk","tag-navisworks","tag-revit","dhig-theme--light"],"acf":[],"_links":{"self":[{"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/posts\/1051","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/users\/4760"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/comments?post=1051"}],"version-history":[{"count":0,"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/posts\/1051\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/media\/2472"}],"wp:attachment":[{"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/media?parent=1051"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/categories?post=1051"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/tags?post=1051"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}