{"id":15562,"date":"2010-12-03T20:06:46","date_gmt":"2010-12-03T18:06:46","guid":{"rendered":"https:\/\/blogs.autodesk.com\/villagebim\/2010\/12\/assassins-creed-brotherhood-et-les-outils-autodesk.html"},"modified":"2010-12-03T20:06:46","modified_gmt":"2010-12-03T18:06:46","slug":"assassins-creed-brotherhood-et-les-outils-autodesk","status":"publish","type":"post","link":"https:\/\/blogs.autodesk.com\/villagebim\/2010\/12\/assassins-creed-brotherhood-et-les-outils-autodesk.html","title":{"rendered":"Assassin&rsquo;s Creed Brotherhood et les outils Autodesk"},"content":{"rendered":"<p><a href=\"http:\/\/geospatialfrance.typepad.com\/.a\/6a00e00984a67b8833013489b5d39b970c-pi\"><img loading=\"lazy\" decoding=\"async\" alt=\"clip_image001\" border=\"0\" height=\"240\" hspace=\"5\" src=\"https:\/\/blogs.autodesk.com\/villagebim\/wp-content\/uploads\/sites\/154\/img_606d772270016.jpg\" style=\"border: 0px\" title=\"clip_image001\" vspace=\"5\" width=\"187\" \/><\/a><\/p>\n<p>On oublie souvent que les outils Autodesk sont tr\u00e8s utilis\u00e9s dans le monde du cin\u00e9ma, de la t\u00e9l\u00e9vision, et des jeux vid\u00e9os.<\/p>\n<p>C\u2019est le cas pour le dernier titre <a href=\"http:\/\/www.ubi.com\/US\/default.aspx\">d\u2019Ubisoft<\/a> : Assassin\u2019s Creed Brotherhood.<\/p>\n<p>Des outils Autodesk ont \u00e9t\u00e9 utilis\u00e9s \u00e0 plusieurs phases de la cr\u00e9ation du jeu :<\/p>\n<p>&#8211; Les artistes d\u2019Ubisoft ont utilis\u00e9s Autodesk 3ds Max et Autodesk MotionBuilder.pour recr\u00e9er et peupler la cit\u00e9 antique de Rome, o\u00f9 se d\u00e9roule l\u2019intrigue du jeu<\/p>\n<p>&#8211; La technologie Middleware Autodesk HumanIK est int\u00e9gr\u00e9e dans le logiciel, et contribue \u00e0 r\u00e9aliser des animations plus r\u00e9alistes pour les personnages humains et les chevaux.<\/p>\n<p><strong>Quel rapport avec le sujet habituel de ce blog ?<\/strong><\/p>\n<p>Le fait est que les technologies d\u00e9di\u00e9s au jeu sont de plus en plus int\u00e9gr\u00e9es aux autres technologies Autodesk, par exemple pour permettre un rendu r\u00e9aliste de grande qualit\u00e9, comme dans le <a href=\"http:\/\/geospatialfrance.typepad.com\/geospatialfrance\/2010\/11\/projet-galileo-une-video-est-en-ligne.html\">projet Galileo<\/a> :<\/p>\n<p><a href=\"http:\/\/geospatialfrance.typepad.com\/.a\/6a00e00984a67b8833013489b5d561970c-pi\"><img loading=\"lazy\" decoding=\"async\" alt=\"LeHavre_009\" border=\"0\" height=\"320\" src=\"https:\/\/blogs.autodesk.com\/villagebim\/wp-content\/uploads\/sites\/154\/img_606d7727560fc.png\" style=\"border: 0px\" title=\"LeHavre_009\" width=\"400\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>On oublie souvent que les outils Autodesk sont tr\u00e8s utilis\u00e9s dans le monde du cin\u00e9ma, de la t\u00e9l\u00e9vision, et des jeux vid\u00e9os. C\u2019est le cas pour le dernier titre d\u2019Ubisoft : Assassin\u2019s Creed Brotherhood. Des outils Autodesk ont \u00e9t\u00e9 utilis\u00e9s \u00e0 plusieurs phases de la cr\u00e9ation du jeu : &#8211; Les artistes d\u2019Ubisoft ont utilis\u00e9s [&hellip;]<\/p>\n","protected":false},"author":52098,"featured_media":2472,"menu_order":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-15562","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-non-classifiee","dhig-theme--light"],"acf":[],"_links":{"self":[{"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/posts\/15562","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/users\/52098"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/comments?post=15562"}],"version-history":[{"count":0,"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/posts\/15562\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/media\/2472"}],"wp:attachment":[{"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/media?parent=15562"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/categories?post=15562"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.autodesk.com\/villagebim\/wp-json\/wp\/v2\/tags?post=15562"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}