In the first part of this story series, we created a simple Hello World Utility plug-in, derived from UtilityObj. In this installment, we are going to modify our utility to do something a little more useful: display the name of any selected scene object. Along the way we will learn a bit about 3ds Max’s reference system.
DrewFrom the beginning, 3ds Max was designed to be extendable by users and developers outside of Autodesk. One of the most popular ways to extend Max’s functionality is with plug-ins. Just about every facet of Max can be extended with plug-ins, from creating new modifiers and geometric primitives, to import and export formats,
DrewIn this post, we’ll be looking at how to create a horn in MCG. The secret sauce to this tool requires two main ingredients:
To create a horn, the idea is to apply a sequence of transformation matrices to a collection of circular points to create the structure of the horn.
Martin AshtonIn Part 1 of this series, we looked at how to combine the Low Poly MCG modifier with a simple material graph to render scenes in a “Low Poly” art style.
In this post, we’ll be taking a deeper dive into how this modifier was built.
Martin Ashton
(0)