©️2024 & TM Lucasfilm Ltd. Image courtesy of Disney In May, Autodesk joined forces with Lucasfilm to launch an exciting month-long contest inviting fans to design their own droids inspired by the Star Wars universe. A thrilling celebration of creativity, innovation, and the enduring legacy of Star Wars, the groundbreaking collaboration brought together Star Wars…
Case Studies
Autodesk was a proud sponsor of Women in Animation’s 8th annual WIA World Summit at the Annecy International Animation Film Festival. This year’s conference tackled the theme “Stronger Together: The Equitable Future of Animation” and featured key industry thought leaders, filmmakers, and executives discussing emerging industry innovations and how they can support gender equity in…
Case Studies
Article written by Steve Silver, Games Industry Strategy Manager at Autodesk Steve Silver is the Manager of Games Industry Strategy for Autodesk’s Entertainment and Media Solutions. He has worked in the gaming industry for 19 years as a Producer and QA Analyst with credits in games such as Empires and Allies, TOME: Immortal Arena, and…
Game Development
Dive into the world of media and entertainment and our latest YouTube video content where we cover trending industry topics, fresh workflow walkthroughs, and creative artist spotlights. Tune in to our new roundups to discover unique content that interests you in VFX, animation, game development, on-set production, and more! Re-imagine reality with VFX Watch how…
Animation
Step into the world of the latest innovations shaping how entertainent is made today, from advances in AI to new ways of collaborating across teams.
Events
Collaboration between the creative and technical teams at Mikros Animation allows them to create distinctive animation styles for iconic films like ‘Teenage Mutant Ninja Turtles: Mutant Mayhem’. Autodesk Design and Make software fuels their innovation and ensures they meet production deadlines with precision. Mikros Animation is a global animation studio bringing together industry-leading talent with…
Animation
James Brady is a freelance artist hailing from Ireland with nine years of work in the game development industry. With experience as a Creative Lead in multiple projects, his portfolio includes a breadth of AAA and indie titles across all major consoles and on PC, plus an impressive skill set of industry-standard software such as…
Game Development
As a top third-party studios, SuperGenius maintains core values of adaptability, sustainability, and growth with the help of Autodesk solutions.
Game Development
We had the opportunity to talk with SQUARE ENIX how they created the hit game, FINAL FANTASY XVI.
Game Development