• Jellyfish Pictures Looks to the Future of Cloud-Connected Workflows with Autodesk Flow 

    Autodesk’s Design and Make software has long served as the creative backbone for Jellyfish Pictures, enabling the studio to push creativity and aesthetics to new heights and expand to meet the needs of global productions.


  • Qvisten Animation Conquers Creative Workflow Complexities with OpenUSD

    In the distant north of Oslo, Norway, two artists in their twenties embarked on a creative journey in 1994. Within the confines of a small, drafty attic, known as a ‘kvistloft,’ they established Qvisten, a studio dedicated to stop-motion animation. Today, Qvisten produces two or three animated features every year, including their own originals, along…


  • Autodesk Maya and 3ds Max 2025 Released with Focus on Time-Saving Creative Toolsets

    In today’s media and entertainment landscape, the pursuit of top-tier quality across all forms of content shows no sign of slowing down, increasing the resources required to create characters and worlds that meet client and audience expectations.   Animation, VFX, and game development studios grapple with an ever-expanding array of personnel and tools necessary for the…


  • GDC 2024: Five trends driving growth in the world of game development

    Image courtesy of The Unioverse and Swame Studio Attracting 28,000 attendees from more than 68 countries, the Game Developers Conference (GDC) brings together a truly diverse and global audience from across the games industry community each year.  Autodesk was at GDC 2024 to reveal innovative tools and workflows that help game developers tackle growing complexity…


  • Still from Award-winning short film, Silhouette

    Student Filmmakers of ArtFX School of Digital Arts Win Big at VES for ‘Silhouette’

    The Visual Effects Society hosted the 22nd annual Visual Effects Society Awards on Feb. 21 at the Beverly Hilton in Beverly Hills, Calif., celebrating the most outstanding visual effects in film, television, and other media in the last year. For the 16th consecutive year, Autodesk sponsored the “Outstanding Visual Effects in a Student Project” category,…


  • Autodesk Arnold Research Papers

    Are you a 3D artist or a rendering enthusiast looking to stay up-to-date with the latest advancements in the industry? Look no further! Here is your all-in-one place to access our research papers and explore the groundbreaking work that has been done in the field. Motion Blur Corner Cases Christopher Kulla and Thiago Ize This…


  • Keytarist character

    Autodesk M&E Rewind: Top 10 Highlights of 2023

    The entertainment scene never slows down, and Autodesk Media & Entertainment is committed to fuelling your creative fire, streamlining operations, and driving business growth amidst the whirlwind. Reflecting on the past year, you’ve created awesome films, shows, and games with new tools and workflows. Let’s rewind and explore the tech highlights that emerged in 2023. …


  • Horse and knight in snow-covered field

    Maya Creative Helps Artifice Studio Immerse Players in the 13th Century for Legends of the Round Table

    Indie game studio, Artifice, is challenging conventions with its unique concepts. The Montreal-based company struck a chord with its debut title, Sang-Froid: Tales of Werewolves, set in a fantasy French Canadian 19th universe. The game, which was released in 2012 and went on to sell over 600,000 copies, was created by “five guys working in…


  • Render in a Flash with Updates to Arnold

    Arnold 7.2.5 is here! The latest release brings a much-improved GPU renderer, faster volume rendering, high quality curves, light AOVs in the toon shader, a text overlay imager, USDZ, and many more user experience improvements. Dive into the latest enhancements and updates below!   Access a redesigned GPU Renderer  GPU rendering Arnold gets a complete overhaul,…


  • Harnessing the power of analysis, augmentation, and automation: Autodesk AI helps artists focus on their art  

    Media consumption habits have changed forever. The era of streaming, the pandemic and a new generation that considers on-demand, multi-screen, and immersive content as standard have brought about demands to the media and entertainment industry that are increasingly difficult to fulfill with traditional business and production methods. More content, more visual effects, with no more…