
When we launched Wonder 3D, our goal was to make it easier to generate 3D assets from text and images in Flow Studio — helping creators move from idea to form faster. Now, we’re taking the next step. Introducing AI Rigging and Neural Layer in Flow Studio — so you can move beyond asset generation and into animation and polished results. With…
Flow Studio

Whether you’re finalizing an animation sequence or a detailed VFX shot in Autodesk Maya or 3ds Max, maintaining creative momentum is key. The ability to iterate quickly, explore ideas, and refine your work can make all the difference in the final result. With the Flow Render tech preview, Autodesk introduces a new way to keep…
Flow Industry Cloud

Original article published on Autodesk AREA Japan Monster Hunter Wilds, the latest title in the Monster Hunter series, was released in February 2025. The game’s immersive experience stems from its depiction of monster ecology across expansive locales, detailed background environments, and the dynamic gameplay of the hunters. Underpinning this immersive world is a sophisticated production…
Game Development

The media and entertainment industry has never been more connected – and exposed. From VFX pipelines that stretch across continents to AI-assisted workflows that can generate footage at the push of a button, the modern production ecosystem is fast, global, and endlessly creative. It’s also a complex web of interdependencies where a single weak link…
Production

Film, television, and game development teams rely on highly iterative pipelines that have long been organized in a waterfall model. Today, as production complexity increases, teams are rethinking how they collaborate across set, editorial, and post-production, creating more connected ways to share feedback and keep critical information aligned. Autodesk Flow supports this shift as the…
Flow

Visionary director Guillermo del Toro had been dreaming about making his own adaptation of Mary Shelley’s Frankenstein for more than three decades. Best known for projects like the 2006 film Pan’s Labyrinth and The Shape of Water in 2017, Frankenstein was, he said as early as 2007, a film he “would kill to make.” The film launched on Netflix on November 7th, and was…
Case Studies

The latest releases across Maya, 3ds Max, Flow Studio, and Arnold introduce new AI features and powerful updates across the toolset with a simple goal: make the path to great moments a little shorter. “We’re focused on making content creation easier, and AI is one way we can do that,” says Kamal Mistry, Senior Director of Product at Autodesk. “What matters…
Maya

In 2009, after more than a decade building skills across 3D modeling, character animation, concept art, and motion capture, Solomon W. Jagwe reached a turning point. After graduating from college in the D.C. area, he had been working for defense contractors, creating specialized game content for the U.S. Department of Defense. The work was steady,…
Maya

Known for defying expectations, MrBeast (a.k.a. Jimmy Donaldson) has built a career on pushing the boundaries of what content can be. Now the most popular YouTuber ever (471M subscribers and counting), he rose to global prominence through extreme challenges, high-ticket giveaways, and large-scale philanthropy. So, when Amazon Prime Video partnered with him to create Beast Games, the…
Visual Effects

Learn how YouTube creator and 3D artist JL Mussi made a character-driven CG short film on a modest budget using controllable AI-powered 3D tools. What happens when you give Autodesk Flow Studio to a CG artist with big dreams and a wild imagination? In the case of JL Mussi, founder of 3D Beast Academy and…
Visual Effects