• A Small Team’s Journey to a VES Award-Winning Animated Film

    How far would you go to save someone you love? And what happens when the fear of losing them pushes you too far? These questions are at the heart of Azimuth, an award-winning, fully CG sci-fi short created by eight students at ARTFX. Set against a backdrop of distant planets, futuristic cities, and explosive action,…


  • Autodesk Maya vs. Maya Creative vs. Maya Indie: Which one is best for you?

    Choosing the right Autodesk Maya option comes down to a few things: what you’re creating, which tools you need, and how often you’ll use them. The full version of Maya gives professional artists and studios of all sizes a complete 3D production toolset. Maya Creative offers core modeling, rigging, animation, and rendering tools through Autodesk…


  • How Riot Games Animates VALORANT Weapon Skins with Autodesk Maya

    In VALORANT, Riot Games’ award-winning five-on-five tactical shooter, weapons might range from realistic models to a dragon that spits out its magazine. But no matter how imaginative the design becomes, players still need to recognize what the weapon is doing and when it’s ready to fire. That balance between fantasy and gameplay shapes the work…


  • Getting Started with 3D Editor + Canvas in Autodesk Flow Studio: How to Build Your First Scene

    The hardest part of building a shot isn’t always creating the pieces. It’s deciding how they should work together. Maybe you already have a character and a performance in mind, but still need to figure out the world around them. Or you know exactly how you want a shot framed but want the freedom to…


  • The Mission Atlas competition: Empowering the next generation of African VFX artists

    What does it take to simulate a crowd of 4,000 fans in a stadium you’ve never seen, using software you’ve never used, while collaborating across a city as sprawling and electric as Lagos, Nigeria? For Felix Obafemi and Team VROOM, the answer was late nights, cross-town road trips to solve technical problems, and an unshakable…


  • Flow Studio Pricing and Subscription Guide

    Flow Studio pricing and subscription guide

    Which Autodesk Flow Studio plan is right for you? Somewhere in your head right now is a scene nobody else can see: a character who moves the way you imagine, a shot that plays out exactly like it does in your mind, a story that’s been waiting for the right tool to get it out…


  • How Inferstudio Used Flow Studio’s AI Mocap to Make a 3D Animated Film They Didn’t Know Was Possible 

    Daughter of the Inner Stars is a 50-minute symphonic orchestral experience that blends live narration, original animation, and Nicholas Buc’s cinematic score into a richly imagined family adventure. Built from the ground up, its visual world spans mythical characters, fantastical spacecraft, and wild architecture on even wilder planets. The saga follows Fia, a courageous young…


  • Using Neural Layer with LoRA for Enhanced Character Consistency in Autodesk Flow Studio

    Great stories are built around memorable characters. And when you’re shaping those characters with AI, you want them to look and feel unmistakably themselves from one shot to the next. With AI-powered storytelling, that consistency can be hard to maintain. A wide shot becomes a close-up. Your character turns away from the camera, strikes a…


  • How EA SPORTS Used 3ds Max to Modernize Character Animation at Scale for F1

    In Formula 1, what happens under the hood can make all the difference. The same is true in game production, where EA SPORTS used Autodesk 3ds Max and custom tools to modernize character rigs, retarget thousands of animations, and preserve years of existing work on the F1 game franchise. Every new EA SPORTS F1 release…


  • Plush boy jumping over a brick wall in a small town

    The Barriers to Storytelling Are Coming Down: New AI Tools from AU 2026

    There’s never been a better time to have a story you want to tell.  Not because storytelling got easy. It didn’t. Building a world. Animating a performance. Getting a shot right on set. Learning a complicated piece of software. All of it still takes real craftsmanship. But it’s starting to take a little less of something else: the years, and…