Game Development


  • Text reads: AU 2024 Gamerella, an image of a woman in a dinosaur onesie (part of Gamerella) on her laptop can be seen on the right-hand side.

    6 Key Takeaways from AU 2024’s “Breaking Barriers in Diversity and Games” 

    As the number of people worldwide playing video games grows exponentially, inclusivity is becoming increasingly important. At AU 2024, Gina Hara, co-founder of game initiative GAMERella and Alex Custodio, academic, author, and artist, spoke about the current state of game diversity and their development at the digital event “Breaking Barriers: A Meetup on Diversity in…


  • M&E Fall Roundup

    Welcome to the fall edition of your M&E Roundup! Explore our recent YouTube videos featuring trending industry topics and fresh workflow walkthroughs. Tune in to our new roundups to discover unique content that interests you in visual effects, animation, game development, and more! Harness the power of VFX It is no small feat to integrate…


  • Top 3 tips on developing an indie game studio from Proxima Studio founder Harvey Newman

    Proxima Studio founder and YouTube creator Harvey Newman shares what he learned about starting an indie game studio, and why it's important to create a stable pipeline, hire talented people without egos, and keep a business-first perspective.


  • Focus on your creative storytelling with the power of Autodesk AI

    In the world of media and entertainment, the quest to balance creative workflows with tight timelines and demanding directives often feels like navigating a high-stakes tightrope. The pressure to deliver can overshadow the joy of creation, turning passion into a race against the clock. For over a decade, animation, VFX, and game studios have begun…


  • Your Guide to AU 2024: Media & Entertainment

    We’re back at AU 2024: The Design & Make Conference! Autodesk University brings innovators in media & entertainment, architecture, engineering, construction, product design, and manufacturing – together – to share ideas, advance industry practices, and explore opportunities for the future. This year, media & entertainment professionals will have even more opportunities to connect, interact, and…


  • Five Tactics Games Studios Are Using in 2024 to Unlock Their Full Potential

    Exploring the uncompromising agility in game development pipelines Image courtesy of Yoav Hoze The video game industry has grown in size and possibilities every year, with 2024 being no exception. Yet, as video games and their developers have become more prominent, project standards continue to grow, and so does the pressure on game studios to…


  • How SQUARE ENIX leveled up its creative pipeline for the FINAL FANTASY XVI team with production management tools

    SQUARE ENIX is one of the most renowned companies in the video game development industry, publishing popular franchises such as FINAL FANTASY, DRAGON QUEST, and KINGDOM HEARTS. The leadership behind cinematics for FINAL FANTASY XVI, its hit 2023 PlayStation 5 game, managed a large team of staff by successfully onboarding project management software and custom…


  • Enhancing immersive experiences: The role of AI in game development 

    Article written by Steve Silver, Games Industry Strategy Manager at Autodesk Steve Silver is the Manager of Games Industry Strategy for Autodesk’s Entertainment and Media Solutions. He has worked in the gaming industry for 19 years as a Producer and QA Analyst with credits in games such as Empires and Allies, TOME: Immortal Arena, and…


  • M&E Summer Roundup

    Dive into the world of media and entertainment and our latest YouTube video content where we cover trending industry topics, fresh workflow walkthroughs, and creative artist spotlights. Tune in to our new roundups to discover unique content that interests you in VFX, animation, game development, on-set production, and more! Re-imagine reality with VFX  Watch how…


  • Unlocking greatness in game development: James Brady on leading creative teams 

    James Brady is a freelance artist hailing from Ireland with nine years of work in the game development industry. With experience as a Creative Lead in multiple projects, his portfolio includes a breadth of AAA and indie titles across all major consoles and on PC, plus an impressive skill set of industry-standard software such as…