Golaem

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  • From Dream to Screen: Autodesk Film, TV & Games Showreel 2026

    This past year, dream projects stopped being dreams. They became stories we could see, play, and experience.  The return of a fox-and-bunny cop duo after a decade. A Super Bowl spot that brought the kind of creature work that usually only lives in film. A trailer for an original game IP about a definitely-not-haunted hotel, made by a team of ten.  Behind every project was a story artist, an…


  • A Showreel of the Year’s Peak Moments in Film, TV, and Games

    This past year was full of the moments we love—binge-watching late into the night, waiting through the movie credits just in case there’s a post-credit scene, finishing every last part of a great game. That’s what happens when the year’s packed with incredible animation, visual effects, game development, and storytelling that stick with you. There…


  • Crafting Crowds: Fortiche, Golaem, and the Magic of Arcane Season 2 

    “Fortiche” means “Ace” in French, a name chosen deliberately by co-founders Jérôme Combe, Pascal Charrue, and Arnaud Delord when they founded their animation studio Fortiche Production in 2009. Since then, they have worked tirelessly to establish Fortiche as a globally renowned animation studio.   Based in Paris, Montpellier, and Las Palmas, Fortiche operates as a tightly…


  • Waterfall made with Bifrost Liquids

    Introducing new crowd tools, AI, and connected workflows for incredible storytelling 

    We kicked off this month celebrating the best in storytelling—the moments that inspire and stay with us. Dune: Part Two took home the Academy Award for Best Visual Effects, a testament to the power of great stories, passion, talent, and the right tools. Now, as the month wraps up, we’re focused on making the next…