From Dream to Screen: Autodesk Film, TV & Games Showreel 2026

1 min read

This past year, dream projects stopped being dreams. They became stories we could see, play, and experience. 

The return of a fox-and-bunny cop duo after a decade. A Super Bowl spot that brought the kind of creature work that usually only lives in film. A trailer for an original game IP about a definitely-not-haunted hotel, made by a team of ten. 

Behind every project was a story artist, an animator, a production manager, and countless others, solving thousands of creative and technical challenges to get a dream onto a screen. 

What does it look like to use AI to accelerate production on a reality competition battle for $5 million? How do you wrangle more than 2,000 animation shots, each packed with thousands of assets, without losing your mind? And how exactly do you make a therapy session between Taika Waititi and a polar bear look hyper-credible? 

Most of us will never ask these questions. But we absolutely felt the results: Films that got us back into theaters. Games that pulled us into another world when we needed one. Series we saved for nights that were just ours. 

This year, incredible artists did incredible things. Thank you to every studio and artist who chose Autodesk tools to do it. 

In order of appearance:  

Wētā FX, BlueBolt VFX, Chromatica VFX, Framestore, SOKRISPYMEDIA, WeFX, Neoscape, Refuge, Rodeo FX, Vine FX, Friday Sundae, DNEG, Animation Flow, No.8, Ubisoft, Platige, The Mill, ARC Creative, Cinesite, Ayelet Studio, ALT/SHIFT, Impersonas, Inferstudio, Apple, Walt Disney Animation Studios, Capcom, MangoFX, Pixar, Sega, and Lemon Sky Studios.