Game development


  • Gattai Robots + Winnie the Pooh: How Lemon Sky Gets It Done with Autodesk’s M&E Collection

    In this chat with Lemon Sky Studios, the team walks you through how they tackled the creative workflows behind their in-house Metal Genesis game and the Playdate with Winnie the Pooh animated series. They talk about the tools they rely on, why open standards matter to them, and what they think really makes a studio…


  • SEGA’s Sonic X Shadow Generations: Mesmerizing Character Movement and Event Staging with Maya

    “Sonic X Shadow Generations” is the latest title (released October 2024) in SEGA’s signature “Sonic the Hedgehog” character franchise. It is a video game in which “Sonic Generations” (released in 2011) is remastered in high definition for current platforms, and the new “Shadow Generations” chronicle, featuring the popular Shadow the Hedgehog (“Shadow”) character, is included…


  • There Are No Ghosts at the Grand (or are there?): Friday Sundae on making their debut game

    Friday Sundae Studio is an independent game development company based in Bristol, England, founded by husband-and-wife duo Rachel and Anil Glendinning. They are currently working on their debut title, There Are No Ghosts at the Grand, which was featured at GamesCom. We sat down with co-founder and creative director Anil Glendinning, writer and director of…


  • Autodesk at SIGGRAPH 2025

    From browser-based VFX tools and AI-powered workflows to open-source innovation, we’re bringing our full creative force to SIGGRAPH 2025. Whether you’re a solo creator, a studio lead, or a tech enthusiast, this year’s show is all about empowering every creator to imagine, iterate, and inspire – without limits. Discover Autodesk Flow Studio at SIGGRAPH  What…


  • Two head models for video game

    Navigating the Complexities of AI Ethics in Game Development

    The increasing use of various artificial intelligence tools across the games industry was the topic of the moment at the Game Developers Conference (GDC) 2025. AI utilization can vary in any stage of development, from conceptualization to producing in-game assets. However, as it stands, AI tools also raise ethical questions. Consumers and developers alike are…


  • What’s Next for Content Creation? AI Research Is the Crystal Ball 

    For more than two decades, Autodesk Research has been investigating how artificial intelligence can make 3D content creation simpler, faster, and ultimately, more creative.  As perspectives on AI continue to evolve, from enthusiasm to concern (as outlined in Autodesk’s 2025 Design & Make Report), Autodesk remains focused on a clear goal: building technology that supports…


  • Meet MotionMaker: Maya’s New AI Animation Tool

    Say goodbye to time-consuming locomotion work and hello to more creative freedom with MotionMaker, now available in Maya. It’s a new Autodesk AI powered tool that lets you guide your character’s motion with just a few keyframes or a simple motion path and iterate until it feels just right. We spoke with Evan Atherton, senior…


  • A Showreel of the Year’s Peak Moments in Film, TV, and Games

    This past year was full of the moments we love—binge-watching late into the night, waiting through the movie credits just in case there’s a post-credit scene, finishing every last part of a great game. That’s what happens when the year’s packed with incredible animation, visual effects, game development, and storytelling that stick with you. There…


  • Ideas and Ingenuity: Behind Capcom’s In-House RE ENGINE Tools For Dragon’s Dogma 2

    In its latest open-world AAA title, Dragon’s Dogma 2, Capcom’s programmers and artists expanded on its collection of in-house game development tools to make the massive RPG more visually stunning than ever. The team found an intersection between the scale of an open-world game, the expectations of modern game graphics, and the challenges of optimized…


  • Waterfall made with Bifrost Liquids

    Introducing new crowd tools, AI, and connected workflows for incredible storytelling 

    We kicked off this month celebrating the best in storytelling—the moments that inspire and stay with us. Dune: Part Two took home the Academy Award for Best Visual Effects, a testament to the power of great stories, passion, talent, and the right tools. Now, as the month wraps up, we’re focused on making the next…