• Celebrating the storytelling visionaries of Media & Entertainment

    Autodesk media and entertainment customers are more than just creators; they are the visionaries shaping the future of animation, visual effects, games, and visualization. Our annual showreel serves as a testament to their talent, creativity, and technical prowess. It spotlights the visual storytelling and passion that goes into making immersive games, binge-worthy TV shows, and…


  • LOCUS Crafts Exceptional Korean Animation with a Customizable Pipeline

    LOCUS Animation Studio is making its mark on the industry by leveraging the flexibility and customization capabilities of Autodesk Design & Make software like Maya to boost productivity, create engaging animated content for a range of audiences, and build connections with their viewers.


  • Live-action Barbie played by Margo Robbie looking at a mirror smiling

    Framestore’s Practically Perfect VFX for “Barbie”

    Smashing box office records (if not the patriarchy), Director Greta Gerwig’s fantasy comedy “Barbie” realizes the iconic Mattel doll in live action for the first time. Starring Margot Robbie as the title character and Ryan Gosling as Ken, the Warner Bros. film features two distinct aesthetics: the colorful, pink-saturated Barbie Land, contrasted by the realistic,…


  • Elephants in a fiery scene

    Ayelet Studio Optimizes their Games Pipeline to Evoke the Visual Magic of Ancient India

    Indie game studio Ayelet Studio creates epic journeys that honor ancient Indian legends.


  • Collection of animated characters showcased on building windows.

    Autodesk embraces the magic of animation at the Annecy Festival 2024

    Join Autodesk at Annecy 2024 to celebrate the creativity, innovation, and art of animaton storytelling.


  • Jellyfish Pictures Looks to the Future of Cloud-Connected Workflows with Autodesk Flow 

    Autodesk’s Design and Make software has long served as the creative backbone for Jellyfish Pictures, enabling the studio to push creativity and aesthetics to new heights and expand to meet the needs of global productions.


  • Qvisten Animation Conquers Creative Workflow Complexities with OpenUSD

    In the distant north of Oslo, Norway, two artists in their twenties embarked on a creative journey in 1994. Within the confines of a small, drafty attic, known as a ‘kvistloft,’ they established Qvisten, a studio dedicated to stop-motion animation. Today, Qvisten produces two or three animated features every year, including their own originals, along…


  • Autodesk Maya and 3ds Max 2025 Released with Focus on Time-Saving Creative Toolsets

    In today’s media and entertainment landscape, the pursuit of top-tier quality across all forms of content shows no sign of slowing down, increasing the resources required to create characters and worlds that meet client and audience expectations.   Animation, VFX, and game development studios grapple with an ever-expanding array of personnel and tools necessary for the…


  • GDC 2024: Five trends driving growth in the world of game development

    Image courtesy of The Unioverse and Swame Studio Attracting 28,000 attendees from more than 68 countries, the Game Developers Conference (GDC) brings together a truly diverse and global audience from across the games industry community each year.  Autodesk was at GDC 2024 to reveal innovative tools and workflows that help game developers tackle growing complexity…


  • Q&A with Qvisten Animation CTO on Building OpenUSD Asset Pipeline to Maximize Efficiency

    Qvisten, an Oslo-based animation studio founded in 1994, produces several animated feature films every year and harbors talent from across the globe with about half of its 80-person team of artists working remotely. In mid-2023, Qvisten rebuilt its pipeline to integrate OpenUSD (Open Universal Scene Description) with Autodesk Maya and Arnold, and SideFX Houdini. The…