Animation


  • LOCUS Crafts Exceptional Korean Animation with a Customizable Pipeline

    LOCUS Animation Studio is making its mark on the industry by leveraging the flexibility and customization capabilities of Autodesk Design & Make software like Maya to boost productivity, create engaging animated content for a range of audiences, and build connections with their viewers.


  • Collection of animated characters showcased on building windows.

    Autodesk embraces the magic of animation at the Annecy Festival 2024

    Join Autodesk at Annecy 2024 to celebrate the creativity, innovation, and art of animaton storytelling.


  • Qvisten Animation Conquers Creative Workflow Complexities with OpenUSD

    In the distant north of Oslo, Norway, two artists in their twenties embarked on a creative journey in 1994. Within the confines of a small, drafty attic, known as a ‘kvistloft,’ they established Qvisten, a studio dedicated to stop-motion animation. Today, Qvisten produces two or three animated features every year, including their own originals, along…


  • Autodesk Maya and 3ds Max 2025 Released with Focus on Time-Saving Creative Toolsets

    In today’s media and entertainment landscape, the pursuit of top-tier quality across all forms of content shows no sign of slowing down, increasing the resources required to create characters and worlds that meet client and audience expectations.   Animation, VFX, and game development studios grapple with an ever-expanding array of personnel and tools necessary for the…


  • Q&A with Qvisten Animation CTO on Building OpenUSD Asset Pipeline to Maximize Efficiency

    Qvisten, an Oslo-based animation studio founded in 1994, produces several animated feature films every year and harbors talent from across the globe with about half of its 80-person team of artists working remotely. In mid-2023, Qvisten rebuilt its pipeline to integrate OpenUSD (Open Universal Scene Description) with Autodesk Maya and Arnold, and SideFX Houdini. The…


  • Still from Award-winning short film, Silhouette

    Student Filmmakers of ArtFX School of Digital Arts Win Big at VES for ‘Silhouette’

    The Visual Effects Society hosted the 22nd annual Visual Effects Society Awards on Feb. 21 at the Beverly Hilton in Beverly Hills, Calif., celebrating the most outstanding visual effects in film, television, and other media in the last year. For the 16th consecutive year, Autodesk sponsored the “Outstanding Visual Effects in a Student Project” category,…


  • Autodesk Arnold Research Papers

    Are you a 3D artist or a rendering enthusiast looking to stay up-to-date with the latest advancements in the industry? Look no further! Here is your all-in-one place to access our research papers and explore the groundbreaking work that has been done in the field. Motion Blur Corner Cases Christopher Kulla and Thiago Ize This…


  • Keytarist character

    Autodesk M&E Rewind: Top 10 Highlights of 2023

    The entertainment scene never slows down, and Autodesk Media & Entertainment is committed to fuelling your creative fire, streamlining operations, and driving business growth amidst the whirlwind. Reflecting on the past year, you’ve created awesome films, shows, and games with new tools and workflows. Let’s rewind and explore the tech highlights that emerged in 2023. …


  • Render in a Flash with Updates to Arnold

    Arnold 7.2.5 is here! The latest release brings a much-improved GPU renderer, faster volume rendering, high quality curves, light AOVs in the toon shader, a text overlay imager, USDZ, and many more user experience improvements. Dive into the latest enhancements and updates below!   Access a redesigned GPU Renderer  GPU rendering Arnold gets a complete overhaul,…


  • Harnessing the power of analysis, augmentation, and automation: Autodesk AI helps artists focus on their art  

    Media consumption habits have changed forever. The era of streaming, the pandemic and a new generation that considers on-demand, multi-screen, and immersive content as standard have brought about demands to the media and entertainment industry that are increasingly difficult to fulfill with traditional business and production methods. More content, more visual effects, with no more…