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Getting Started with 3D Editor + Canvas in Autodesk Flow Studio: How to Build Your First Scene
The hardest part of building a shot isn’t always creating the pieces. It’s deciding how they should work together. Maybe you already have a character and a performance in mind, but still need to figure out the world around them. Or you know exactly how you want a shot framed but want the freedom to…
Flow Studio
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The Mission Atlas competition: Empowering the next generation of African VFX artists
What does it take to simulate a crowd of 4,000 fans in a stadium you’ve never seen, using software you’ve never used, while collaborating across a city as sprawling and electric as Lagos, Nigeria? For Felix Obafemi and Team VROOM, the answer was late nights, cross-town road trips to solve technical problems, and an unshakable…
Animation
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How Inferstudio Used Flow Studio’s AI Mocap to Make a 3D Animated Film They Didn’t Know Was Possible
Daughter of the Inner Stars is a 50-minute symphonic orchestral experience that blends live narration, original animation, and Nicholas Buc’s cinematic score into a richly imagined family adventure. Built from the ground up, its visual world spans mythical characters, fantastical spacecraft, and wild architecture on even wilder planets. The saga follows Fia, a courageous young…
Animation
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Using Neural Layer with LoRA for Enhanced Character Consistency in Autodesk Flow Studio
Great stories are built around memorable characters. And when you’re shaping those characters with AI, you want them to look and feel unmistakably themselves from one shot to the next. With AI-powered storytelling, that consistency can be hard to maintain. A wide shot becomes a close-up. Your character turns away from the camera, strikes a…
Animation
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The Barriers to Storytelling Are Coming Down: New AI Tools from AU 2026
There’s never been a better time to have a story you want to tell. Not because storytelling got easy. It didn’t. Building a world. Animating a performance. Getting a shot right on set. Learning a complicated piece of software. All of it still takes real craftsmanship. But it’s starting to take a little less of something else: the years, and…
Maya
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Character Animation on a Deadline: How Pigmalion Animation Studio Uses Autodesk Flow Studio
Starting an animation studio at 22 is ambitious anywhere. Doing it in Colombia, far from the industry’s traditional production hubs, adds another layer to the challenge. But Felipe Fierro has been finding his own way into animation for most of his life. He began studying Autodesk 3ds Max at an Autodesk Authorized Training Center at just 12…
Flow Studio
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Autodesk at TIFF: The Market – Making the Leap into Bigger Stories
Emerging filmmakers are creating incredible work with small budgets, tight timelines, and a lot of ingenuity. But what happens when the opportunity comes to go bigger? Your dream project gets greenlit, the scale grows, and suddenly you need the tools and workflows to match your ambition. That’s what makes the Toronto International Film Festival (TIFF):…
Maya
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Introducing 3D Editor + Canvas in Autodesk Flow Studio
AI has made it easier than ever to generate compelling assets. In just a few prompts, you can create characters, environments, animations, and more. But generating assets is only the beginning. Turning those pieces into cohesive scenes — shaping performances, directing camera movement, and refining the final shot — too often means jumping between disconnected…
Flow Studio
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What’s next for animation in Autodesk Maya?
Learn how new and forthcoming enhancements to Autodesk Maya can unlock more animator freedom, speed up workflows with AI, and improve decision-making through valuable context. The annual Annecy International Animation Film Festival in Annecy, France, brings the animation world together for one glorious week. It’s a reflection of the state of the industry and where it’s headed, from what…
Maya
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Sony Pictures Imageworks shows 25 years of character evolution with Autodesk Maya
From Stuart Little to the Spider-Verse films to KPop Demon Hunters, learn how Maya helps artists create performances that resonate with audiences around the globe. It all started with Stuart Little in 1999. For Sony Pictures Imageworks, the film marked an early turning point in its character pipeline, as the studio used a prerelease version of Autodesk Maya to build Stuart’s modeling, rigging…
Maya