• Two head models for video game

    Navigating the Complexities of AI Ethics in Game Development

    The increasing use of various artificial intelligence tools across the games industry was the topic of the moment at the Game Developers Conference (GDC) 2025. AI utilization can vary in any stage of development, from conceptualization to producing in-game assets. However, as it stands, AI tools also raise ethical questions. Consumers and developers alike are…


  • What’s Next for Content Creation? AI Research Is the Crystal Ball 

    For more than two decades, Autodesk Research has been investigating how artificial intelligence can make 3D content creation simpler, faster, and ultimately, more creative.  As perspectives on AI continue to evolve, from enthusiasm to concern (as outlined in Autodesk’s 2025 Design & Make Report), Autodesk remains focused on a clear goal: building technology that supports…


  • Meet MotionMaker: Maya’s New AI Animation Tool

    Say goodbye to time-consuming locomotion work and hello to more creative freedom with MotionMaker, now available in Maya. It’s a new Autodesk AI powered tool that lets you guide your character’s motion with just a few keyframes or a simple motion path and iterate until it feels just right. We spoke with Evan Atherton, senior…


  • Unit Image Crafts Superhero-Worthy Stylized Animation for Marvel Rivals Cinematic Trailer: No One Rivals Doom

    When Alexandre Lerouge and his team took on the “No One Rivals Doom” cinematic trailer for Marvel Rivals, they knew they had to think outside the box. Marvel Rivals, an action-packed game where iconic heroes and villains face off in epic battles, demanded a visual style that was as bold and dynamic as its gameplay.…


  • Empowering Animators with AI Innovation: Autodesk at Annecy Film Festival 2025

    The Annecy International Animation Film Festival and Market is one of the most significant global stages for animation enthusiasts and professionals, highlighting the diverse evolution and exciting future of the industry – from traditional techniques to modern workflows. Join us in Annecy France from June 8-13 to explore how AI can help you focus on…


  • A Showreel of the Year’s Peak Moments in Film, TV, and Games

    This past year was full of the moments we love—binge-watching late into the night, waiting through the movie credits just in case there’s a post-credit scene, finishing every last part of a great game. That’s what happens when the year’s packed with incredible animation, visual effects, game development, and storytelling that stick with you. There…


  • How ‘SCRAP METAL’ Filmmakers Used Maya to Create a Stunning Futuristic World

    Animated short film SCRAP METAL is a testament to what’s possible with the right vision and creative tools. Showcasing the vertical metropolis of a fictional Oris City, the film is effectively the stunning 3D world created by CG Supervisor and Art Director Darko Mitev brought to life. The concept originated as a personal passion project,…


  • Flow Capture user interface.

    New Content Sharing and Organization Workflows for Effortless Collaboration in Flow Capture 

    We are thrilled to announce new capabilities in Flow Capture (formerly Moxion) that streamline collaboration and content sharing for production teams. With a new Playlist and Sharing experience, coupled with advanced approval workflows, organizing and distributing content has never been easier. These additions ensure that your team stays in sync across locations, enabling seamless coordination…


  • Flow Capture Expedites Post Review to Tell the Heroic Stories of First Responders

    Story originally published on Autodesk AREA February 27, 2023. When capturing the action of first responders on the frontline, there are no opportunities for second takes. For post-production teams working on unscripted series in this genre, this requires transcoding hundreds of hours of footage from a wide variety of different cameras to ensure all action…


  • Ideas and Ingenuity: Behind Capcom’s In-House RE ENGINE Tools For Dragon’s Dogma 2

    In its latest open-world AAA title, Dragon’s Dogma 2, Capcom’s programmers and artists expanded on its collection of in-house game development tools to make the massive RPG more visually stunning than ever. The team found an intersection between the scale of an open-world game, the expectations of modern game graphics, and the challenges of optimized…