• Introducing Cross-Project Asset Linking in Flow Production Tracking (Formerly ShotGrid)

    In Flow Production Tracking’s (formerly ShotGrid) latest update, we’re introducing the capability to do Cross-Project Asset Linking, allowing studios to easily re-use Assets across all projects. This has an impact on Managers who promote efficiency while enabling Artists and technical teams to embrace workflows for loading the same asset across many different projects—reducing the back-and-forth needed…


  • Work smarter with intuitive tools in 3ds Max

    3ds Max continues to deliver high-quality enhancements that help you work smarter, not harder. This update brings an optimized File Save Performance, improvements to popular modeling tools, various Viewport enhancements, and more. Here’s what’s new in 3ds Max Smart Extrude Smart Extrude’s partial overlap cut through and merging operations have been further enhanced to help…


  • Solutions in the Arnold 7 Update

    The latest Arnold release amplifies rendering performance, interactivity, and reliability allowing you to deliver beautiful results faster. Performance is significantly upgraded, scalability on GPU is greatly improved, and fullframe imagers are now updated during rendering. This release also adds production-ready USD enhancements for specific procedurals and shapes in Hydra, deep AOVs, light linking, and more.…


  • Unreal Live Link for Maya 2.0 Image courtesy of artcore.studios

    Solutions in the Unreal Live Link for Maya 2.0 Update

    This update simplifies the process of streaming animation data from Maya to Unreal in real time. New functionalities like Asset Linking accelerate streaming, while UI enhancements eliminate the need to complete tedious tasks so you can focus on the art. New UI Layout The Unreal Live Link for Maya UI has been updated to include…