• Empowering Animators with AI Innovation: Autodesk at Annecy Film Festival 2025

    The Annecy International Animation Film Festival and Market is one of the most significant global stages for animation enthusiasts and professionals, highlighting the diverse evolution and exciting future of the industry – from traditional techniques to modern workflows. Join us in Annecy France from June 8-13 to explore how AI can help you focus on…


  • A Showreel of the Year’s Peak Moments in Film, TV, and Games

    This past year was full of the moments we love—binge-watching late into the night, waiting through the movie credits just in case there’s a post-credit scene, finishing every last part of a great game. That’s what happens when the year’s packed with incredible animation, visual effects, game development, and storytelling that stick with you. There…


  • How ‘SCRAP METAL’ Filmmakers Used Maya to Create a Stunning Futuristic World

    Animated short film SCRAP METAL is a testament to what’s possible with the right vision and creative tools. Showcasing the vertical metropolis of a fictional Oris City, the film is effectively the stunning 3D world created by CG Supervisor and Art Director Darko Mitev brought to life. The concept originated as a personal passion project,…


  • Flow Capture user interface.

    New Content Sharing and Organization Workflows for Effortless Collaboration in Flow Capture 

    We are thrilled to announce new capabilities in Flow Capture (formerly Moxion) that streamline collaboration and content sharing for production teams. With a new Playlist and Sharing experience, coupled with advanced approval workflows, organizing and distributing content has never been easier. These additions ensure that your team stays in sync across locations, enabling seamless coordination…


  • Flow Capture Expedites Post Review to Tell the Heroic Stories of First Responders

    Story originally published on Autodesk AREA February 27, 2023. When capturing the action of first responders on the frontline, there are no opportunities for second takes. For post-production teams working on unscripted series in this genre, this requires transcoding hundreds of hours of footage from a wide variety of different cameras to ensure all action…


  • Ideas and Ingenuity: Behind Capcom’s In-House RE ENGINE Tools For Dragon’s Dogma 2

    In its latest open-world AAA title, Dragon’s Dogma 2, Capcom’s programmers and artists expanded on its collection of in-house game development tools to make the massive RPG more visually stunning than ever. The team found an intersection between the scale of an open-world game, the expectations of modern game graphics, and the challenges of optimized…


  • Flow Capture Storyteller Series: Cameron Angeli

    Story originally published on Autodesk AREA November 22, 2022. Whether it’s space westerns or zombie flicks, post-production supervisor Cameron Angeli is always looking for new ways to solve creative challenges. Whether in his previous role as Starz’s Head of Post or more recent work on Netflix Originals series “Black Summer”, adopting remote workflows and cloud-based…


  • Flow Capture Storyteller Series: Jaron Presant 

    Story originally published on Autodesk AREA October 24, 2022. Whether it’s his earlier work on film or contemporary blockbusters, cinematographer Jaron Presant has never been one to shy away from new tech. For over twenty years, Presant has enjoyed a successful career as a cinematographer on movies such as Looper, Star Wars: The Last Jedi,…


  • Flow Capture Storyteller Series: Zeb Chadfield 

    Story originally published on Autodesk AREA January 12, 2023. Zeb Chadfield is the founder and CVO of top London-based post-production house, The Finish Line. The company specializes in the high-end finishing, mastering, and delivery of factual and documentary programming for major broadcasters and platforms worldwide. We caught up with Chadfield for a chat from his…


  • LAVAlabs populates Oktoberfest with Golaem

    Our long time user LAVAlabs comes back with a new production “Oktoberfest: Beer and Blood” for which they recreated Munich and the “Wiesn” at the turn of the 20th century and populated it with Golaem.  Can you tell us about you and your studio? My name is Christian Laskawi and I am VFX supervisor at LAVAlabs Moving…