New Flame Capabilities Help Centralize Cloud-Enabled Finishing and VFX Workflows

4 min read

As demand for high-quality content continues to rise, post-production houses are adopting cloud infrastructure and workflows to connect globally dispersed talent and scale for new creative and logistical challenges. As projects grow, lead artists have more stakeholders, tools, and data to juggle than ever before — accentuating the need for a connected, collaborative, and creative solution that centralizes finishing and VFX workflows.

“Our customers have less time to deliver more, high-end content than ever before,” said Stephane Labrie, senior product owner at Autodesk. “We’re focused on creating a hub at the heart of the finishing workflow so Flame artists can increase speed and efficiency across their workflow and better equip their teams to deliver more content faster on local solutions or in the cloud.”

The latest updates to Autodesk Flame further solidify its role as a centralized hub for conform, timeline, VFX, publishing, color, and delivery. A new metadata overlay feature lets artists view shot metadata in context, directly in the Flame viewer UI, providing easier monitoring and tracking of shots when collaborating across teams. With additional support for native Apple silicon, Flame artists can achieve new levels of performance on their hardware and software to meet growing demand for high-end episodic television, commercials, and feature films in shorter timeframes.

Senior product owners, Stephane Labrie and Frederic Warren, discuss Flame 2024

Optimizing Finishing and VFX workflows in Flame

Flame 2024 optimizes desktop, hybrid, and cloud finishing solutions and puts new, creative tools in artists’ hands for a familiar and uncompromised experience.

Metadata Overlay Mode

Apply changes to multiple strokes with Batch Paint improvements

Embracing post-production in the cloud

Extending cloud-enabled finishing capabilities introduced last year, the latest Flame updates reduce complexity for customers collaborating in the cloud, better equip distributed teams, and help studios meet increased demand during production spikes. With recently announced support for Amazon Web Services (AWS) Cloud Digital Interface (CDI), which allows users to move uncompressed video between AWS instances, Flame enables high-quality, low-latency reference monitoring when working in the cloud. Flame AWS users can transmit 8-bit, 10-bit, and 12-bit video signals with audio, accommodating better reference display and viewing needs for the most demanding projects virtually anywhere in the world. Paired with a supported streaming solution, signals can be sent to multiple devices, enabling remote work and collaboration with fellow artists and review stakeholders.

Studios are saving time and reducing budgets by running Flame on the cloud. Carbon leverages Flame for a majority of its 2D VFX finishing, title, compositing, and editing work for commercial, music video, and documentary projects. Although the studio presently has 25 Flame licenses, its unique deployment lets the team easily scale the volume of active Flame workstations depending upon its project slate. Carbon’s entire Flame lifecycle is built into a GITLabs open-source product, so when new Flame updates are released, they are automatically made available to access the latest software versions.

“Being able to scale Flame workstations up and down as projects demand, and ensure we’re upgraded to the latest version of Flame automatically has been a true game-changer in terms of time and cost savings. We can spin up a Flame workstation and have an artist up and running in a third of the time it takes to do with a traditional on-premise set up,” shared Dave Young, Head of Engineering, Carbon. “We have also engineered our cloud pipeline to automate archival of every project that Flame is responsible for, so our artists no longer have to babysit the archive and can simply log out at the end of the day, and we benefit from robust data protection. Everyone is thrilled with the setup and performance they are getting out of these workstations, plus the flexibility they provide.”

Additionally, Flame is qualified for use with LucidLink and Hammerspace cloud-based storage solutions, further empowering customers to move their productions to the cloud.

Connecting artists with their clients in Flow Capture (formerly Moxion) Rooms

Flame artists can take a direct NDI preview out of Flame into Flow Capture (formerly Moxion) Rooms as a Live Asset through Flow Capture Connect. They can also leverage the Flame and Flow Capture API to send a Flame sequence to Flow Capture, bring it into a Room for review, and send a report of the review session back to the Flame artist.

For the full list of improvements, visit the Flame release notes. More information and purchasing details are available here.

Tags and Categories

Flame