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Inventor 101: Coil Command

Some mechanical designs remain relatively blocky and basic in terms of their design structure. However, as you start developing more complex projects, you’ll likely come to a point where you need a coil or spring inside of your design. That’s where Inventor’s coil command comes into play.

Learning how to utilize this tool will allow you to take a simple dimensioned circle through a variety of constraints,

Trevor English

Quick Tip – Insert Constraints

As you build out any assembly, you have to set part constraints to make sure every aspect stays aligned. That not only means knowing how to use constraints, but also using the right constraints at the right time.

The insert constraint is perfect for constraining a cylindrical part inside of a hole.

Trevor English

Get Smart with Inventor Part Modelling – 04 What’s the difference between a Loft and a Patch?

In post 03 of this series, we found out what the difference is between Loft with Guide Rails and Loft with Centreline.

In this post we’ll learn what the difference is between a loft and a patch, and how we can use that knowledge.

What is a Loft really?


Inventor 101: Adding Threading to Parts

At some point early in every mechanical designer’s career, adding threading to a part will be an essential task. To the untrained designer, that might sound complicated – but with Inventor’s built-in threading tools, it’s easier than ever.

Inventor’s threading tools allow for offsets, ANSI standard integrations, pitch changes,

Trevor English

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