What’s New in VRED 2027.1

Pascal Seifert August 7, 2026

4 min read

VRED 2027 raised the bar for real-time review, physics-based validation, and immersive collaboration.

VRED 2027.1 builds on that foundation with a release focused on the details that matter most in daily production: managing complexity at scale, rendering with greater physical accuracy, and keeping teams productive across desktop, streaming, and XR.

From a ground-up rewrite of Variant Sets to multi-bounce global illumination in the Vulkan pipeline, 2027.1 is less about introducing an entirely new workflow and more about making the workflows you already rely on faster, more reliable, and more capable.

Less friction. More fidelity. Fewer workarounds.

Variant management built for complexity

Reworked Variant Sets Module (Variant Sets 2.0)

If your projects have outgrown the old Variant Sets module, this is the update you’ve been waiting for. Variant Sets 2.0 is a complete rewrite: redesigned UI, hierarchical organization, advanced search, and flexible list, thumbnail, and content views that make even the most complex variant setups easier to manage and navigate.

The new layout follows the familiar pattern of the VRED Material Editor, with a split tree, vertical tabs, and an extended tree view that surfaces content previously buried in separate tabs. Geometry, materials, scripts, and more are visible at a glance, so you spend less time hunting and more time reviewing.

Workflow improvements go deep:

Materials and rendering that hold up under scrutiny

VRED Material Improvements

Thin Film support brings angle-dependent light interference to key VRED material types — Plastic, Metallic Car Paint, Chrome, Brushed Metal, and Glass — across Vulkan, GPU raytracing, and CPU raytracing. Oil slicks, soap bubbles, coated glass, and subtle metallic shifts now read correctly at every viewing angle.

GPU raytracing also gains Shader Execution Reordering (SER), dynamically regrouping divergent ray workloads at runtime for faster convergence and significantly improved performance in complex, material-heavy scenes.

MaterialX & MDL Improvements

MaterialX support continues to expand in 2027.1:

Real-time rendering, closer to ground truth

Vulkan Improvements

Find both settings under Visualization > Rasterization Settings > Real-time Light and Shadows.

Camera Tonemapping Improvements

A new Uniform Perceptual tonemapping option for the Physical Camera, inspired by recent SIGGRAPH research, delivers a smooth filmic highlight shoulder, perceptually uniform color through the ICtCp color space, and consistent SDR/HDR output without manual curve tweaking.

Immersive review, refined

XR Improvements

A stronger foundation for every workflow

Faceter Version 2

Faceter V2 is now the default for file import and geometry editing, with a reworked tessellation algorithm and new Grid Mode options for finer control over surface subdivision — more homogeneous triangles, simpler UV unwrapping, and often lower triangle counts without sacrificing quality.

General improvements

For technical details and bug fixes, see the 2027.1 release notes.

Explore VRED 2027.1 today

For more detailed information, please refer to the VRED 2027.1 What’s New help section. The VRED Learning Edition give you free access to VRED Professional for non-commercial use — download today and explore at your own pace.

If you’re new to VRED 2027, our What’s New in Alias and VRED 2027 post covers the base release — Live Referencing, real-time physics, Gaussian Splat support, and more.


This post was developed using a blend of human expertise and AI tools supporting the research and drafting. Our team shaped, edited, and fact-checked the final content to ensure accuracy and alignment.


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