Behind the scenes with Mike Turner series 03, episode 03: The basics of raytraced interior rendering in VRED

Brandy Ryan Brandy Ryan November 22, 2022

1 min read

In episode 02 of his third VRED series, Mike Turner takes us through interior rendering and VR set-up, offering some great tips for optimizing scenes to perform well with less than less-than-state-of-the-art hardware.

In episode 03, Mike goes deeper into raytraced rendering and covers the basics as well as an overview of VRED options and how hardware/software is evolving.

Check out the highlights below or scroll down for the full video.

Highlights

1:20 – What you need to know about Geometry: surface normal, closing obvious gaps, shutting off surfaces.

2:09: How to manage HDRI images to boost exposure.

2:35: Important camera settings and how to boost interior light.

3:39: You don’t need specific lights to your scene but can use incandescence settings.

4:34: Use the Region Render tool to test small regions of the image for a quicker update.

4:58: Some of the differences in VRED Design and VRED Pro when it comes to rendering.

7:23: Autodesk’s evolving functionality in releases with options to upgrade in bursts.

8:19: Hardware and Software advances that are changing the rendering game

The full Raytraced Interior Rendering in VRED video:


You can get started by downloading the new Alias & VRED Learning Editions:

For Alias, click here.
For VRED, click 
here.

And yes, there will be more learning resources!

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