In episode 02 of his third VRED series, Mike Turner takes us through interior rendering and VR set-up, offering some great tips for optimizing scenes to perform well with less than less-than-state-of-the-art hardware.
In episode 03, Mike goes deeper into raytraced rendering and covers the basics as well as an overview of VRED options and how hardware/software is evolving.
Check out the highlights below or scroll down for the full video.
1:20 – What you need to know about Geometry: surface normal, closing obvious gaps, shutting off surfaces.
The full Raytraced Interior Rendering in VRED video:
You can get started by downloading the new Alias & VRED Learning Editions:
For Alias, click here.
For VRED, click here.
And yes, there will be more learning resources!
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