Game Development

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  • How EA SPORTS Used 3ds Max to Modernize Character Animation at Scale for F1

    In Formula 1, what happens under the hood can make all the difference. The same is true in game production, where EA SPORTS used Autodesk 3ds Max and custom tools to modernize character rigs, retarget thousands of animations, and preserve years of existing work on the F1 game franchise. Every new EA SPORTS F1 release…


  • Plush boy jumping over a brick wall in a small town

    The Barriers to Storytelling Are Coming Down: New AI Tools from AU 2026

    There’s never been a better time to have a story you want to tell.  Not because storytelling got easy. It didn’t. Building a world. Animating a performance. Getting a shot right on set. Learning a complicated piece of software. All of it still takes real craftsmanship. But it’s starting to take a little less of something else: the years, and…


  • Actor on motion capture stage to collect animation data for Maya's Bring Your Own Data feature

    AI Doesn’t Have to Mean Generic Output: How MotionMaker’s ‘Bring Your Own Data’ Amplifies Stylized Animation

    Animation has always been about more than movement. It’s about style. The little details that make an artist’s or a studio’s work recognizable as their own. And that’s exactly what’s at stake as AI animation tools start showing up in professional pipelines, where there’s a real risk everything starts to feel the same.  But what if AI could amplify your style, rather than homogenize it?…


  • Autodesk at SIGGRAPH 2026: Everything Going On

    Join us at SIGGRAPH 2026 in Los Angeles as we explore the next frontier of entertainment. Discover how AI-powered tools, new ways of collaborating across teams, and next-generation animation and VFX workflows are helping artists create the way they want to create. Catch inspiring talks at the Autodesk Vision Series July 21-22 | Los Angeles…


  • From Dream to Screen: Autodesk Film, TV & Games Showreel 2026

    This past year, dream projects stopped being dreams. They became stories we could see, play, and experience.  The return of a fox-and-bunny cop duo after a decade. A Super Bowl spot that brought the kind of creature work that usually only lives in film. A trailer for an original game IP about a definitely-not-haunted hotel, made by a team of ten.  Behind every project was a story artist, an…


  • Introducing AI Rigging and Neural Layer in Autodesk Flow Studio 

    When we launched Wonder 3D, our goal was to make it easier to generate 3D assets from text and images in Flow Studio — helping creators move from idea to form faster.  Now, we’re taking the next step.  Introducing AI Rigging and Neural Layer in Flow Studio — so you can move beyond asset generation and into animation and polished results. With…


  • Capcom Monster Hunter Wilds

    The Production Infrastructure Behind Capcom’s Monster Hunter Wilds: How Autodesk Tools are Used in AAA Game Development

    Original article published on Autodesk AREA Japan Monster Hunter Wilds, the latest title in the Monster Hunter series, was released in February 2025. The game’s immersive experience stems from its depiction of monster ecology across expansive locales, detailed background environments, and the dynamic gameplay of the hunters. Underpinning this immersive world is a sophisticated production…


  • What’s new in Maya and 3ds Max? AI-powered horses, a modern sequencer, and much more 

    The latest releases across Maya, 3ds Max, Flow Studio, and Arnold  introduce new AI features and powerful updates across the toolset with a simple goal: make the path to great moments a little shorter. “We’re focused on making content creation easier, and AI is one way we can do that,” says Kamal Mistry, Senior Director of Product at Autodesk. “What matters…


  • Introducing Wonder 3D: New text and image to 3D AI models in Autodesk Flow Studio

    Introducing Wonder 3D, a new generative AI model in Autodesk Flow Studio – built to help you move from imagination to 3D faster than ever. You can now quickly generate 3D characters or objects—from a simple text prompt or a reference image. Then refine, remix, and reuse them across your projects. Plus, everything stays flexible,…


  • GDC 2026: From Prompt to Game-Ready 3D Assets with Autodesk Flow Studio 

    Give your imagination some dimension We’re heading to GDC 2026 from March 9–13 — and we’re bringing something special with us. As the global game development community gathers in San Francisco to shape the future of interactive experiences, we’re hosting a live workshop designed to spark fresh ideas and hands-on exploration. Join Harvey Newman — Animation…