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Can we all win? GOBELINS Paris, Wētā FX, and Autodesk discuss AI in animation
Hear from GOBELINS Paris, Wētā FX, and Autodesk about how AI is changing day-to-day workflows while the magic of animation and storytelling remains inherently human. AI is reshaping animation, from the tools artists use to the creative decisions studios make and the guidelines that define responsible adoption. As AI becomes part of the production pipeline, a bigger question…
Maya
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Pixar evolves its legendary characters from ‘The Incredibles’ with Autodesk Maya
Learn how character lead and film director Lou Hamou-Lhadj has refined character modeling and rigging, and how he approached updating the beloved Mr. Incredible for Incredibles 2. When Pixar released the original The Incredibles in 2004, it immediately set a new standard for animation style and technical prowess while bringing a fresh spin to the superhero genre. The film was both a…
Maya
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AI motion capture for beginners: How Autodesk Flow Studio helped a NJIT student gain portfolio recognition
AI-assisted motion capture is changing how animation students learn and create. This article explores how New Jersey Institute of Technology (NJIT) student Giovanni “Gio” Crocco used Autodesk Flow Studio and Autodesk Maya to streamline his animation workflow, iterate faster, and build a standout portfolio project using markerless motion capture. With the Autodesk Flow Studio Education plan, eligible university students (18+) get access to everything included in the Lite tier, plus USD exports. …
Visual Effects
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The Production Infrastructure Behind Capcom’s Monster Hunter Wilds: How Autodesk Tools are Used in AAA Game Development
Original article published on Autodesk AREA Japan Monster Hunter Wilds, the latest title in the Monster Hunter series, was released in February 2025. The game’s immersive experience stems from its depiction of monster ecology across expansive locales, detailed background environments, and the dynamic gameplay of the hunters. Underpinning this immersive world is a sophisticated production…
Game Development
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Inside the VFX of Oscar-Nominated Frankenstein with Mr. X
Visionary director Guillermo del Toro had been dreaming about making his own adaptation of Mary Shelley’s Frankenstein for more than three decades. Best known for projects like the 2006 film Pan’s Labyrinth and The Shape of Water in 2017, Frankenstein was, he said as early as 2007, a film he “would kill to make.” The film launched on Netflix on November 7th, and was…
Case Studies
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Building the Impossible: How SOKRISPYMEDIA Used Flow Studio, Maya, and 3ds Max to Recreate the Magic of Beast Games Season 2
Known for defying expectations, MrBeast (a.k.a. Jimmy Donaldson) has built a career on pushing the boundaries of what content can be. Now the most popular YouTuber ever (471M subscribers and counting), he rose to global prominence through extreme challenges, high-ticket giveaways, and large-scale philanthropy. So, when Amazon Prime Video partnered with him to create Beast Games, the…
Visual Effects
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How BlueBolt VFX Recreated 1930s Piccadilly Circus for Downton Abbey: The Grand Finale
If you saw Downton Abbey: The Grand Finale, you likely remember the opening moments: a majestic shot that starts by panning down the Shaftesbury Memorial Fountain, moves through 1930s Piccadilly Circus — electric with traffic, glowing with billboards, alive with crowds — before gliding into the Richmond Theatre, where a performance of Noël Coward’s operetta…
Visual Effects
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The Making of Zootopia 2 with Walt Disney Animation Studios
After more than a century of storytelling and innovation, Walt Disney Animation Studios continues to move the medium forward with Zootopia 2. Using Autodesk Maya to build new worlds and Flow Production Tracking to keep thousands of assets in motion, more than 700 people came together to create the film now nominated for Best Animated…
Animation
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Wednesday: How Rodeo FX Delivered Creature and Environment VFX for Season 2
From the towering gothic architecture of Nevermore Academy to the ferocity of its werewolves, go behind the scenes with Rodeo FX on their visual effects work for Wednesday Season 2. Using the Autodesk Media & Entertainment Collection, the team delivered immersive environments and creature effects that expand the show’s dark, iconic world that fans love.…
Visual Effects
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Creating Epic Norse Battles: How Xilam Blended 2D and 3D animation on Twilight of the Gods
Xilam Animation, a renowned French animation studio founded in 1999, has become a leader in 2D and 3D animation. The studio creates, produces, and distributes original content for children and adults alike, with its work broadcast in more than 190 countries worldwide. Xilam’s rich catalog features iconic titles such as Oggy and the Cockroaches, Zig…
Animation