Animation

Filter by:


  • Autodesk at SIGGRAPH 2026: Everything Going On

    Join us at SIGGRAPH 2026 in Los Angeles as we explore the next frontier of entertainment. Discover how AI-powered tools, new ways of collaborating across teams, and next-generation animation and VFX workflows are helping artists create the way they want to create. Catch inspiring talks at the Autodesk Vision Series July 21-22 | Los Angeles…


  • Introducing Your New Home for Post-Production Review in Flow Production Tracking

    Every shot, asset, and animation tells a story. But before audiences ever see the final result, that work has likely gone through dozens, sometimes hundreds, of reviews. Notes are discussed, versions are compared, and stakeholders weigh in. Review isn’t simply a checkpoint, it’s where ideas evolve and creative decisions happen. Post-production teams using Flow Production…


  • From Dream to Screen: Autodesk Film, TV & Games Showreel 2026

    This past year, dream projects stopped being dreams. They became stories we could see, play, and experience.  The return of a fox-and-bunny cop duo after a decade. A Super Bowl spot that brought the kind of creature work that usually only lives in film. A trailer for an original game IP about a definitely-not-haunted hotel, made by a team of ten.  Behind every project was a story artist, an…


  • Boy and bunny sitting on a rooftop in front of a lake

    Autodesk at Annecy Animation Festival 2026: Everything Going On

    Every June, the lakeside town of Annecy becomes the heartbeat of global animation. Studios, artists, dreamers, and rabbits (the beloved unofficial Annecy mascots) descend on France for a week of talks, screenings, and the kind of conversations that make the animation industry so impossibly easy to love. Join Autodesk at the Annecy International Animation Film…


  • Autodesk at Cannes 2026

    Autodesk at Cannes Next: Exploring What’s Next for Filmmaking and AI 

    Cannes is one of the few moments each year when the global film industry is all in one place. Along the Croisette, lovers of film come together, premiering new work, building partnerships, and exchanging ideas that help shape what comes next.  Just beyond the red carpet, Cannes Next brings together filmmakers, technologists, and industry leaders to explore how new tools are reshaping the craft of…


  • Introducing AI Rigging and Neural Layer in Autodesk Flow Studio 

    When we launched Wonder 3D, our goal was to make it easier to generate 3D assets from text and images in Flow Studio — helping creators move from idea to form faster.  Now, we’re taking the next step.  Introducing AI Rigging and Neural Layer in Flow Studio — so you can move beyond asset generation and into animation and polished results. With…


  • Tower in flames from Netflix's Frankenstein

    Inside the VFX of Oscar-Nominated Frankenstein with Mr. X

    Visionary director Guillermo del Toro had been dreaming about making his own adaptation of Mary Shelley’s Frankenstein for more than three decades. Best known for projects like the 2006 film Pan’s Labyrinth and The Shape of Water in 2017, Frankenstein was, he said as early as 2007, a film he “would kill to make.”  The film launched on Netflix on November 7th, and was…


  • What’s new in Maya and 3ds Max? AI-powered horses, a modern sequencer, and much more 

    The latest releases across Maya, 3ds Max, Flow Studio, and Arnold  introduce new AI features and powerful updates across the toolset with a simple goal: make the path to great moments a little shorter. “We’re focused on making content creation easier, and AI is one way we can do that,” says Kamal Mistry, Senior Director of Product at Autodesk. “What matters…


  • An Indie Filmmaker’s Workflow: Solomon W. Jagwe Builds Galiwango with Autodesk Flow Studio

    In 2009, after more than a decade building skills across 3D modeling, character animation, concept art, and motion capture, Solomon W. Jagwe reached a turning point. After graduating from college in the D.C. area, he had been working for defense contractors, creating specialized game content for the U.S. Department of Defense. The work was steady,…


  • What Makes Us Human? ArtFX’s Azimuth Answers with Heart – and Wins at the 24th VES Awards

    In a year defined by conversations about AI, identity, and what makes us human, one student film dared to ask a deeply personal question: If technology could recreate someone you love, would that be enough? Last night, the Visual Effects Society celebrated the 24th annual VES Awards, honoring exceptional artistry and innovation across film, television,…